Energy shield: Difference between revisions
(New infobox organization.) |
m (Category overhaul) |
||
Line 16: | Line 16: | ||
* [[Equipment modules]] | * [[Equipment modules]] | ||
* [[Energy shield MK2]] | * [[Energy shield MK2]] | ||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Equipment}} | |||
Revision as of 18:30, 14 August 2017
Energy shield |
Recipe |
|
+ + → | |
Total raw |
|
+ + + + |
Recipe |
|
+ + → | |
Total raw |
|
+ + + + |
Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
240 kW (electric) |
Placed in |
|
Energy capacity |
120 kJ (electric) |
Shield hitpoints |
50 |
Energy per hitpoint |
20 kJ (electric) |
Maximum recharge speed |
360 |
Prototype type |
|
Internal name |
energy-shield-equipment |
Required technologies |
|
Produced by |
|
Consumed by |
|
The Energy shield generates a basic protective shield that can absorb a small amount of Damage.
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from armor. An improved version is Energy shield MK2.
It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously.
The maximum shield recharge rate is ([number of energy shields] * 50 / 4.167) units per second, if enough power is provided by batteries, solar panels, or a fusion reactor. The maximum rate is only reached when all shields are recharging at once, i.e., all shields are depleted except the last one (or all shields are depleted including the last one).
See also: