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Crude oil: Difference between revisions

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{{Main|Oil processing}}
{{Main|Oil processing}}


'''Crude Oil''' is a [[liquid]] extracted by [[Pumpjack]]s from Oil fields and is converted to [[Petroleum gas]], [[Light oil]], and [[Heavy oil]] by an [[Oil refinery]].  It can be transported either in [[pipe]]s or in [[barrel]]s.
'''Crude Oil''' is a [[liquid]] extracted by [[Pumpjack]]s from Oil fields and is converted to [[Petroleum gas]], [[Light oil]], and [[Heavy oil]] by an [[Oil refinery]].  It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s.


It can also be used by [[Flamethrower turret]]s as ammo.
It can also be used by [[Flamethrower turret]]s as ammo.

Revision as of 05:46, 7 August 2017

Crude oil.png
Crude oil

Crude oil entity.png

Map color

Used as ammunition by

Flamethrower turret.png

Mining time

1

Prototype type

fluid

Internal name

crude-oil

Required technologies

Oil processing (research).png

Produced by

Pumpjack.png

Consumed by

Petroleum gas.png
Light oil.png
Heavy oil.png
Fill crude oil barrel.png
Flamethrower ammo.png
Main article: Oil processing

Crude Oil is a liquid extracted by Pumpjacks from Oil fields and is converted to Petroleum gas, Light oil, and Heavy oil by an Oil refinery. It can be transported either in pipes, barrels or fluid wagons.

It can also be used by Flamethrower turrets as ammo.

Oil field

Each oil field has a yield displayed as x%. Each percent is equal to 75 pumpjack cycles. An oil field with 80% has between 6000 and 6074 cycles left, as yield does not display decimal places.

While cycles left is greater than 750 (10%), each pumpjack cycle reduces the number of cycles left by one.

So unless an oil field with less than 10% is created by map editor, yield will never drop below 750 cycles.

The amount of oil a pumpjack extracts per cycle is 1.0 multiplied by yield or [number of uses left] / 7500, but not greater than 10.0.

History

  • 0.15.0:
    • Crude oil balancing: Halved the resource amount on the map Increased the minimum yield from 10% to 20% Halved the rate of depletion. Doubled the starting yield. Fixed that the mechanics of increasing richness with distance from start wasn't working for crude oil.

See also