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Bullet damage (research): Difference between revisions

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(added infinite research)
m (typo)
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| {{icontech|bullet-damage|6|Bullet damage}} Bullet damage&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}} <big>X&nbsp;300</big> || 40% || 120%
| {{icontech|bullet-damage|6|Bullet damage}} Bullet damage&nbsp;6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}} <big>X&nbsp;300</big> || 40% || 120%
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| {{icontech|bullet-damage|7-&infin;|Bullet damage}} Bullet damage&nbsp;7-&infin; || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-7)</pre>
| {{icontech|bullet-damage|7-&infin;|Bullet damage}} Bullet damage&nbsp;7-&infin; || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
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Revision as of 19:54, 5 June 2017

Bullet damage (research)/infobox

The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.


Technology Cost Effects Cumulative
effect
Bullet damage 1
Time icon.png
30
X 50
10% 10%
Bullet damage 2
Time icon.png
30
X 100
10% 20%
Bullet damage 3
Time icon.png
60
Military science pack.png
1
X 100
20% 40%
Bullet damage 4
Time icon.png
60
Military science pack.png
1
X 200
20% 60%
Bullet damage 5
Time icon.png
60
Military science pack.png
1
X 200
20% 80%
Bullet damage 6
Time icon.png
60
Military science pack.png
1
High tech science pack.png
1
X 300
40% 120%
Bullet damage 7-∞
Time icon.png
60
Military science pack.png
1
High tech science pack.png
1
Space science pack.png
1
X
2^(Level-7)*1000
(eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)

See also