Equipment modules: Difference between revisions
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Equipment modules can be added to [[modular armor]] and [[power armor]] and give the player various bonuses. Bonuses stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy. | |||
All modules have their own technology that must be [[research|researched]] before they can be crafted. The following modules are available: | |||
* [[Basic exoskeleton equipment]] | |||
* [[Battery MK1]] | |||
* [[Battery MK2]] | |||
* [[Portable solar panel]] | |||
* [[Portable fusion reactor]] | |||
* [[Energy shield]] | |||
* [[Energy shield MK2]] | |||
*[[Basic exoskeleton equipment]] | * [[Night vision]] | ||
*[[Battery MK1]] | * [[Personal laser defense]] | ||
*[[Battery MK2]] | * [[Discharge defense]] | ||
*[[Portable solar panel]] | |||
*[[Portable fusion reactor]] | |||
*[[Energy shield]] | |||
*[[Energy shield MK2]] | |||
*[[Night vision]] | |||
*[[Personal laser defense]] | |||
*[[Discharge defense]] |
Revision as of 20:46, 18 January 2017
Equipment modules can be added to modular armor and power armor and give the player various bonuses. Bonuses stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.
All modules have their own technology that must be researched before they can be crafted. The following modules are available: