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Robots: Difference between revisions

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(→‎Charging: Robots no longer appear to be destroyed when they run out of energy)
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* It takes the further Roboport B (regards to Roboport A), when its queue is smaller than 2 x (tile distance A to B).
* It takes the further Roboport B (regards to Roboport A), when its queue is smaller than 2 x (tile distance A to B).
* after charging it continues its job.
* after charging it continues its job.
Should the robot fail to recharge long enough for its energy to fall to 0, the robot and all it is carrying will be destroyed.
If the robot's energy falls to 0 it will begin to move extremely slowly until it has recharged at the player or a roboport.


== See also ==
== See also ==

Revision as of 17:47, 6 March 2016

Robots can fly to every point in a Robotic network. The following types are currently known:

Item Description
Logistic robot Move items inside a Logistic network from chest to chest.
Construction robot Repairs or replaces entities.

Vulnerability

Robots are one of the priority targets of Biters, meaning they will engage them even if there are Pollution-producing buildings around. They can't defend themselves. Construction bots often operate on the frontline and thus are especially endangered.

Upgrading

More cargo or more speed for the logistic bots are also valid for the construction robots.

Charging

  • A robot interrupts doing its job when its internal accu falls below a level. It flies to the next Roboport for charging.
  • It takes the further Roboport B (regards to Roboport A), when its queue is smaller than 2 x (tile distance A to B).
  • after charging it continues its job.

If the robot's energy falls to 0 it will begin to move extremely slowly until it has recharged at the player or a roboport.

See also