Rocket defense: Difference between revisions
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{{archive}} | |||
{| | {{Machinery | ||
| | | health = 5,000 | ||
| input = time, 0.5 + speed module 3, 50 + productivity module 3, 50 + advanced circuit, 150 + processing unit, 100 + rocket, 100 | |||
| | | raw = alien artifact, 100 + iron plate, 33000 + copper plate, 73000 + plastic bar, 24000 + explosives, 200 | ||
| | | technologies = rocket defense | ||
}} | |||
The [[Rocket defense]] is used to protect the landing of the rescue fleet. After the landing has started the [[Enemies|Aliens]] will not stop attacking the player until the landing has completed. This marks the end of the game. | |||
== | ==Notes== | ||
* [ | * The Rocket Defense mechanic was replaced in [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=13512 Version 0.12.0]. [[Rocket silo]] became the new win condition. | ||
[[ | ==See Also== | ||
* [[Rocket silo]] |
Revision as of 05:15, 2 December 2015
Rocket defense has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Template:Machinery The Rocket defense is used to protect the landing of the rescue fleet. After the landing has started the Aliens will not stop attacking the player until the landing has completed. This marks the end of the game.
Notes
- The Rocket Defense mechanic was replaced in Version 0.12.0. Rocket silo became the new win condition.