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Gate: Difference between revisions

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'''Gates''' are a new feature included in the [[Alpha 0.11.0]] update. They are used as a save opening in [[wall]]s, that only the player can pass by. There are different graphics for normal gates and [[Vehicle/Train|train]] gates. Gates can have different sizes.
'''Gates''' are a new feature included in the [[Alpha 0.11.0]] update. They act as a safe opening in [[wall]]s that only the player can use. There are different graphics for normal gates and [[Vehicle/Train|train]] gates; a train gate is one that overlaps a train track. The recipe listed creates a one-tile gate, but multiple adjacent gate items will merge into a single large gate.


== Mechanics ==
== Mechanics ==
Gates open automatically when a train in automatic mode of the same force gets close to a gate it wants to pass. When it is in manual mode all gates of the same force that are close to the train will open.
Gates only open for entities of the same force. Hostile forces must destroy the gate unless they can trick a defending entity into opening the gate long enough to move through. Gates have the same defensive strength as a wall.
 
Normal gates will open whenever a player is within a few tiles, and is on foot or in a non-train vehicle. Train gates will open:
* whenever a normal gate would open for players on foot or driving;
* whenever a player is driving a train in manual mode, is on the same track as the gate, and is within a certain distance; and
* whenever a train is in automatic mode, has its planned path go through the gate, and is within a certain distance.
 
(TODO: Test the exact open radius for trains and for walking, and check whether cars/tanks have their own distance or not.)


== See also ==
== See also ==

Revision as of 19:45, 28 April 2015

This article contains content on features that are included in Alpha 0.11.0, an "experimental release" of the game that is not considered as "stable release" by the developers yet.
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Gates are a new feature included in the Alpha 0.11.0 update. They act as a safe opening in walls that only the player can use. There are different graphics for normal gates and train gates; a train gate is one that overlaps a train track. The recipe listed creates a one-tile gate, but multiple adjacent gate items will merge into a single large gate.

Mechanics

Gates only open for entities of the same force. Hostile forces must destroy the gate unless they can trick a defending entity into opening the gate long enough to move through. Gates have the same defensive strength as a wall.

Normal gates will open whenever a player is within a few tiles, and is on foot or in a non-train vehicle. Train gates will open:

  • whenever a normal gate would open for players on foot or driving;
  • whenever a player is driving a train in manual mode, is on the same track as the gate, and is within a certain distance; and
  • whenever a train is in automatic mode, has its planned path go through the gate, and is within a certain distance.

(TODO: Test the exact open radius for trains and for walking, and check whether cars/tanks have their own distance or not.)

See also

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