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Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
=== What is done during one tick? ===
[https://www.factorio.com/blog/post/fff-70 This FFF-article] explains a bit, what the game engine is currently calculating in 0,01666666666667 sec.


== See also ==
== See also ==

Revision as of 18:06, 4 February 2015

A game-tick or just "tick" is 1/60 of a Game-second.

Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.

Because calculations depend on the speed of your computer, this means, that in real-time a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.

What is done during one tick?

This FFF-article explains a bit, what the game engine is currently calculating in 0,01666666666667 sec.

See also