Bullet damage (research): Difference between revisions
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|cost=''see table'' | |cost=''see table'' | ||
|requirements={{icontech|military||Military}} | |requirements={{icontech|military||Military}} | ||
|allows={{icontech|bullet-damage|2-6|}} | |allows={{icontech|bullet-damage|2-6|Bullet damage}} | ||
|effects={{icon|bonus||Bullet damage bonus: 10%}} | |effects={{icon|bonus||Bullet damage bonus: 10%}} | ||
}} | }} |
Revision as of 18:53, 5 October 2014
The Bullet damage technologies affects damage of the Pistol and the Submachine gun.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | X 50 | 10% | 10% |
Bullet damage 2 | X 100 | 10% | 20% |
Bullet damage 3 | X 200 | 20% | 40% |
Bullet damage 4 | X 100 | 20% | 60% |
Bullet damage 5 | X 200 | 20% | 80% |
Bullet damage 6 | X 300 | 40% | 120% |