Pollution: Difference between revisions
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* slowly (0.6 units per tick) at every [[Chunk]] (32x32) of map it covers. So the more the pollution spreads, the more is absorbed. | * slowly (0.6 units per tick) at every [[Chunk]] (32x32) of map it covers. So the more the pollution spreads, the more is absorbed. | ||
* [[Tree|Trees]] also absorb some pollution. Here are some formulas: http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3735&p=27919#p27599 | * [[Tree|Trees]] also absorb some pollution. Here are some formulas: http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3735&p=27919#p27599 | ||
* [[Enemies#Spawner|Spawners]] absorb some pollution, but this will increase [[Difficulty#In freeplay| | * [[Enemies#Spawner|Spawners]] absorb some pollution, but this will increase [[Difficulty#In freeplay|difficulty]] by raising the [[Lua/Game#evolutionfactor|Evolution factor]]. | ||
* In certain [[Mods]] it is possible to build devices or trees which reduce pollution. | * In certain [[Mods]] it is possible to build devices or trees which reduce pollution. | ||
Revision as of 18:09, 26 May 2014
Pollution is represented as an abstract "butt", calculated per chunk and visible on the minimap and Map, when Alternative view is on (default Alt-Key).
It is produced by many buildings involved in processing items and spreads outwards at a steady rate.
Native life
- Pollution attracts Biters to your factory. Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.
- Spawners absorb pollution, but this increases their evolution-factor.
Pollution dissipation
- slowly (0.6 units per tick) at every Chunk (32x32) of map it covers. So the more the pollution spreads, the more is absorbed.
- Trees also absorb some pollution. Here are some formulas: http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3735&p=27919#p27599
- Spawners absorb some pollution, but this will increase difficulty by raising the Evolution factor.
- In certain Mods it is possible to build devices or trees which reduce pollution.
Modules
Modules that list "+x% pollution" increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.