Tutorial:Modding FAQ: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== '''Modding FAQ''' == {{sublinks|Main Page}} Welcome to the modding FAQ. Here we have a list of questions that are common to get while writing a mod. And the fix for the pr...") |
No edit summary |
||
Line 2: | Line 2: | ||
{{sublinks|Main Page}} | {{sublinks|Main Page}} | ||
Welcome to the modding FAQ. | Welcome to the modding FAQ. (work in progress) | ||
Here we have a list of questions that are common to get while writing a mod. | Here we have a list of questions that are common to get while writing a mod. | ||
And the fix for the problem (if someone managed to find a fix) | And the fix for the problem (if someone managed to find a fix) |
Revision as of 11:36, 14 February 2014
Modding FAQ
< Main Page
Welcome to the modding FAQ. (work in progress) Here we have a list of questions that are common to get while writing a mod. And the fix for the problem (if someone managed to find a fix) feel free to edit this page and add more Q and A's.
Questions / Fix
Make sure your path is right : __mod-name__/map-name/2nd-map-name/sprite.png
make sure you have a "local" map in your mod that contains an "en"(English) file and put an item-name.lua file in ther. The item-name.lua sould contain : [item-name] item-x=Item x item-y=Item y
Make sure your entity contains the right amount of lines for that type of entity, for example a chest needs 1 picture for the entity to work but a wall needs 20. Look in the factorio base/prototypes/entity/entity.lua. And you can see that difrend entitys need difrend amounds of pictures. |