Types/Sprite: Difference between revisions
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(sprites can share memory with animations (according to animation page); also fixed a link) |
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Specifies one picture that can be used in the game. | Specifies one picture that can be used in the game. | ||
When there | When there is more than one sprite or [[Types/Animation|animation]] frame with the same source file and dimensions/position in the game, they all share the same memory. | ||
== Properties == | == Properties == | ||
=== filename === | === filename === | ||
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=== y === | === y === | ||
'''Type''': [[Types/unsigned] | '''Type''': [[Types/unsigned]] | ||
'''Default''': 0 | '''Default''': 0 |
Revision as of 07:51, 11 February 2014
Basics
Specifies one picture that can be used in the game.
When there is more than one sprite or animation frame with the same source file and dimensions/position in the game, they all share the same memory.
Properties
filename
Type:Types/FileName
priority
Type:Types/string
Possible values:
- extra-high
- high
- medium
- low
- very low
width
Type: Types/unsigned
Width of the picture in pixels.
height
Type: Types/unsigned
Height of the picture in pixels
x
Type: Types/unsigned
Default: 0
Horizontal position of the picture in the source file in pixels.
y
Type: Types/unsigned
Default: 0
Vertical position of the picture in the source file in pixels.
shift
Type: Types/Vector
Default: 0
scale
Type: Types/double
Default: 1
Values different than 1 specify the scale of the picture on default zoom. Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).
Example
picture = { filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png", priority = "extra-high", width = 124, height = 103, shift = {0.7, -0.2} }