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!width"90"|Date | !width"90"|Date | ||
!Summary | !Summary | ||
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|| 0.8.0 || December 06, 2013 || | |||
=== 0.8.0 === | |||
==== Features ==== | |||
* Construction robots that can be used to automatically repair and reconstruct damaged structures. | |||
* Roboport - the home, charging point and transmission provider for the logistic and construction robots. | |||
* Recreated the new hope campaign (now 4 levels instead of 2). | |||
* Redesigned the map editor (separate editing layers, brush / spray / cursor tool, better character edit gui) | |||
* Structures keep their damage when mined and built again. | |||
* Structures can be manually by the player repaired with repair-pack. | |||
* Chests inventory size can be limited. | |||
* Inserters always work for loading/unloading in the train station, even when facing the gap between wagons. | |||
* Guis for item selection (i.e. inserter filters) uses Item Group tabs. | |||
* Zooming to cursor (like in online maps) in god / ghost controller, map and map editor. | |||
* Logistic robots take items on the way to chests into consideration when trying to keep separate chests for separate items. | |||
* Wiring cables in the map editor. | |||
==== Graphics ==== | |||
* New terrain graphics. Terrain is composed of tiles of different sizes (1x1 up to 4x4) | |||
* Laboratory has a light source. | |||
* Option to turn off showing pollution in minimap even when the detailed info is on. | |||
* Flickering light of furnace and boiler. | |||
* Highlighted chunk edges in paused game grid. | |||
* Cloud shadows over the terrain. | |||
==== Changes ==== | |||
* Unified all machines to show energy consumption (maximal) in entity info description. | |||
* Player starts with one burner mining drill and one furnace in the freeplay. | |||
* Unified the crafting time, crafting time 1 is now equal to 1 second of manual crafting. Crafting speed of assembling machine is relative to the speed of manual crafting. | |||
* Disabled loading of saves before 0.4.0 version (You can use 0.6.4 to load any old saves and re-save them). | |||
* Disabled technologies are not visible as continuation in the technology preview window. | |||
==== Bugfixes ==== | |||
* Fixed bug with the game being slow when the player was moving after the display was resized. | |||
* Fixed lack of correction of tiles when the tile with invalid neighbour is created. (grass in deep water for example) | |||
* Fixed of crash when trying to play a game with autosave interval set to never. | |||
* Fixed bug of wrong connection of pipe to ground when rotated. | |||
* Fixed incorrect calculation of mining speed of mining drills showed in tooltips/entity info | |||
* Fixed crash when viewing electric network info and the pole was removed or disconnected from the network. | |||
* Fixed bug with armor being insertable into the mining tool slot. | |||
* Fixed bug of the assembling machine with modules inside rebuilding. | |||
* Fixed bug with inserter not taking items from more stacks of the container when needed. | |||
* Fixed crash when connecting smart/logistic chest that was fast-rebuilt to circuit network. | |||
* Fixed directions of movement of disconnected/connected trains while the train is moving. | |||
* When manually controlling the train movement, the back/forward direction is determined by the direction of the currently occupied locomotive. | |||
* New inserted station to the train schedule are inserted under (instead of above) the currently selected station. | |||
* Stricter rules for enemy expansions. | |||
* Fixed shift building of smart inserters with green wires. | |||
* Fixed unlimited length of wire when shift building smart inserters. | |||
* Fail silently when player data cannot be loaded. | |||
* Configs are saved before unloading graphics and sound. | |||
==== Optimisations ==== | |||
* Enemy spawners are deactivated when there is no enemy force nearby. | |||
==== Balancing ==== | |||
* Increased mining speed of burner mining drill. | |||
* Increased the life time of defender robot from 30 to 45 seconds. | |||
* Changed the recipe of defender robot, instead of 2 steel, it requires piercing bullet magazine | |||
* Increased the range of the rocket from 20 to 22. | |||
* Decreased the range of medium worm from 25 to 20. | |||
==== Scripting ==== | |||
* Added onplayercrafteditem event. | |||
* Added read/write property currentresearch to LuaLorce. | |||
* Added the option to create and manipulate the checkbox gui element. | |||
* GameViewSettings to control what is shown in the game view. | |||
* LuaUnitGroup valid and members attributes. | |||
* Lua API call to check if path finder is busy (game.ispathfinderbusy). | |||
* Lua API call game.findnearestenemy. | |||
* Lua API call unitgroup.startmoving. | |||
* Lua API can read and control the wind. | |||
* Lua API to control the train (LuaTrain). | |||
* Added heldentity to the LuaEntity (only for insterters). | |||
* Zooming can be controlled in the lua script. | |||
* Lua API to read / write the mouse cursor. | |||
* Building the entity from the cursor. | |||
* Lua API to control god's flashlight. | |||
* Lua API to read / write player cursor stack. | |||
* Lua API to read fuel value, group and place result of LuaItemPrototype. | |||
* Lua API to read / write player states (riding state, walking state, mining state). | |||
* Lua API to check and start driving | |||
* Lua API to write entity orientation (works only on biters so far). | |||
* LuaTile has a field valid. | |||
* Added methods read and write pollution (game.pollute/getpollution) | |||
* Fixed crash when manipulating not generated LuaTile. | |||
* Fixed the bad coordinates of area in onchunkgenerated event for negative coordinates. | |||
==== Modding ==== | |||
* Enabled migration between different entity types. | |||
* Moved PathFinder settings to map_settings.lua | |||
* Added energy per hit point to rolling stock prototype (energy_per_hit_point). | |||
* Changed the energy specification in energy source from number to the energy amount format (J/W). | |||
* Changed mining drill specification to use mining_power instead of mining_speed and mining_speed instead of effectivity. | |||
* Moved light cone specification into data (character, car, locomotive). | |||
* Mods can specify allowed combinations of neighboring terrain tiles. | |||
==== Known Issues ==== | |||
* there are ocasional "thin lines" in the generated terrain | |||
* on Mac OSX 10.9 the game crashes during shutdown (configs are saved) | |||
|- | |- | ||
|| 0.7.5 || October 29, 2013 || | || 0.7.5 || October 29, 2013 || |
Revision as of 10:40, 26 January 2014
Please note that Factorio is still very much under development. This list is updated when a release is marked as stable. To see actual changes (unstable versions) see Forum-News.
List of versions
Version
Version | Date | Summary |
---|---|---|
0.8.0 | December 06, 2013 |
0.8.0Features
Graphics
Changes
Bugfixes
Optimisations
Balancing
Scripting
Modding
Known Issues
|
0.7.5 | October 29, 2013 |
0.7.5Bugfixes
Graphics
Balancing
Scripting
|
0.7.4 | October 22, 2013 |
0.7.4Bugfixes
Balancing
|
0.7.3 | October 21, 2013 |
0.7.3Features
Bugfixes
Balancing
Scripting
Modding
|
0.7.2 | October 17, 2013 |
0.7.2Features
BugFixes
Changes
Scripting
|
0.7.1 | October 8, 2013 |
0.7.1Features
Changes
BugFixes
Graphics
Modding
Scripting
|
0.7.0 | September 27, 2013 |
0.7.0Features
Gui
Graphics
Changes
BugFixes
Optimisations
Scripting
Modding
|
0.6.4 | August 14, 2013 |
0.6.4BugFixes
|
0.6.3 | August 12, 2013 |
0.6.3BugFixes
Scripting
|
0.6.2 | August 12, 2013 |
0.6.2BugFixes
Scripting
Changes
|
0.6.1 | July 30, 2013 |
0.6.1BugFixes
Scripting
Changes
|
0.6.0 | July 26, 2013 |
0.6.0Features
Graphics
BugFixes
Optimisations
Changes
Scripting
|
0.5.3 | July 3, 2013 |
0.5.3Bugfixes
Scripting
Other
Translations
|
0.5.2 | June 22, 2013 |
0.5.2Bugfixes
Changes
Optimisations
|
0.5.1 | June 14, 2013 |
0.5.1Features
Bugfixes
Changes
Graphics
|
0.5.0 | June 7, 2013 |
0.5.0Features
Graphics
Bugfixes
Changes
Scripting
Modding
|
0.4.1 | May 6, 2013 |
0.4.1Features
Bugfixes
Changes
Graphics
Scripting
|
0.4.0 | May 3, 2013 |
0.4.0Features
Changes
Bugfixes
Graphics
GUI
Modding
Scripting
|
0.3.2 | March 30, 2013 |
0.3.2
|
0.3.1 | March 30, 2013 |
0.3.1Bugfixes
|
0.3.0 | March 29, 2013 |
0.3.0Features
Graphics
Bugfixes
GUI
Modding
Scripting
|
0.2.10 | March 3, 2013 |
0.2.10Bugfixes
Translations
|
0.2.9 | March 1, 2013 |
Features
Bugfixes
Changes
Graphics
Scripting
Modding
Translations
|
0.2.8 | February 22, 2013 |
0.2.8Features
Changes
Graphics
Bugfixes
Translations
|
0.2.7 | February 15, 2013 |
0.2.7Features
Changes
Bugfixes
Translations
|
0.2.6 | February 9, 2013 |
0.2.6Features
Bugfixes
|
0.2.5 | February 8, 2013 |
0.2.5Bugfixes
Translation
|
0.2.4 | February 5, 2013 |
0.2.4Features
Bugfixes
|
0.2.3 | February 3, 2013 |
0.2.3Bugfixes
|
0.2.2 | February 2, 2013 |
0.2.2Features
Bugfixes
|
0.2.1 | January 31, 2013 |
0.2.1Indiegogo campaign start Features
Control
Bugfixes
Additions
|
0.2.0 | January 20, 2013 |
0.2.0Features
Graphics
GUI changes
Bugfixes
Campaign
|
0.1.2 | December 26, 2012 |
0.1.2Bugfixes
|
0.1.1 | December 26, 2012 |
0.1.1Bugfixes
|
0.1.0 | December 24, 2012 |
0.1.0First public release First semi-public version Demo Contains
Game content
Alpha version contains
Game content
|