Construction robot: Difference between revisions
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Construction robots are autonomous floating devices. Currently they can only repair entities: | Construction robots are autonomous floating devices. Currently they can only repair entities: | ||
* broken entities are repaired with [[Repair pack]]s. | * broken entities are repaired with [[Repair pack]]s. | ||
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| '''Capacity:''' || 1 (up to 5 with [[Logistic robot cargo]]) | | '''Capacity:''' || 1 (up to 5 with [[Logistic robot cargo]]) | ||
|- | |- | ||
| '''Basic speed:''' || 3.6 [[Tile|tiles]]/[[Game-second|sec]] (multiplied with [[logistic robot speed]], which is at level 1 only 1. | | '''Basic speed:''' || 3.6 [[Tile|tiles]]/[[Game-second|sec]] (multiplied with [[logistic robot speed]], which is at level 1 only 1.2 tiles/sec) | ||
|- | |- | ||
|} | |} |
Revision as of 19:52, 3 January 2014
Construction robots are autonomous floating devices. Currently they can only repair entities:
- broken entities are repaired with Repair packs.
- destroyed entities are replaced, if they are available in a Provider chest or Storage chest.
Construction robots are one of the priority targets of Biters, meaning they will engage them even if there are Pollution-producing buildings around. Because they often operate at the "front", they are in high danger to be destroyed, because they can't defend themselves.
More cargo or more speed for the logistic bots are also valid for the construction robots.
Recipe: | + + + => |
Total raw: | |
Capacity: | 1 (up to 5 with Logistic robot cargo) |
Basic speed: | 3.6 tiles/sec (multiplied with logistic robot speed, which is at level 1 only 1.2 tiles/sec) |