Types/ActivateEquipmentCapsuleAction: Difference between revisions
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Tag: Rollback |
(Migrated prototype doc to separate website) Tags: Manual revert Reverted |
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/ActivateEquipmentCapsuleAction.html https://lua-api.factorio.com/latest/types/ActivateEquipmentCapsuleAction.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Types/CapsuleAction]]. | Used by [[Types/CapsuleAction]]. | ||
Revision as of 09:18, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/ActivateEquipmentCapsuleAction.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Types/CapsuleAction.
Mandatory properties
equipment
Type: Types/string
Name of a Prototype/Equipment. Activation is only implemented for Prototype/ActiveDefenseEquipment.