Mod details API: Difference between revisions
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<div align="center" class="stub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines# | <div align="center" class="stub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Public|Public API]]</div> | ||
The mod details API is used to change mod information like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which can be created on https://factorio.com/profile. | The mod details API is used to change mod information like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which can be created on https://factorio.com/profile. |
Revision as of 15:30, 26 July 2022
Category: Public API
The mod details API is used to change mod information like the description on the Factorio mod portal. It requires an API key with the ModPortal: Edit Mods
usage, which can be created on https://factorio.com/profile.
It accepts multipart/form-data
HTTP requests and responds with JSON encoded objects.
Endpoint
edit_details
URL | https://mods.factorio.com/api/v2/mods/edit_details |
HTTP Method | POST
|
HTTP Request Header
Authorization | Bearer $APIKey |
Authorization header with the APIKey and a "Bearer " prefix -> "Bearer $APIKey" |
HTTP Request Body
mod | string, mandatory | Internal name of the mod whose details are to be changed |
title | string, optional | Display name of the mod |
summary | string, optional | Short description of the mod |
description | string, optional | Long description of the mod in markdown format |
category | enum, optional | Mod category, see #Category |
license | enum, optional | Mod license, see #License |
homepage | strong, optional | URL of mod homepage |
deprecated | bool, optional | Deprecated flag to hide mod from public listings |
source_url | strong, optional | URL of mod source code repository |
faq | string, optional | FAQ for the mod in markdown format |
JSON object response
success | bool | This attribute only appears for successful requests. It's set to true. |
url | string | This attribute only appears for successful requests. URL path to get mod details endpoint |
error | string | This attribute only appears on failed requests. |
message | string | This attribute only appears on failed requests. Has details about the problem. |
Possible API Error Responses
Possible values for the error
property of API responses
InvalidApiKey | Missing or invalid API key for the current endpoint |
InvalidRequest | Invalid request. |
InternalError | Internal error, please try again later. |
Forbidden | Insufficent permission for current endpoint |
Unknown | Unknown error, please try again later. |
UnknownMod | Mod does not exist in mod portal |
Enums
Category
Value | Name | Description |
---|---|---|
<empty string> |
No category | |
general |
General | Mods that cannot be sorted into other categories |
non-game-changing |
Non-Game-Changing | Changes only look&feel. New graphics, new sounds, etc. |
helper-mods |
Helper Mods | These mods are not game-changing, but enhance the gameplay by helping you with useful functions. Mods like showing the current game-time, keep track over your resources, rail-laying... |
transportation |
Transportation | Player transport |
logistics |
Logistics | Transport of materials |
utility |
Utility | Helps with certain things the player is doing. |
balancing |
Balancing | |
weapons |
Weapons | |
enemies |
Enemies | |
armor |
Armor | Armors or armor equipment related. |
oil |
Oil | Things related to oil related manufacture |
logistic-network |
Logistic network | Related to roboports and logistic robots |
circuit-network |
Circuit network | |
storage |
Storage | |
power-production |
Power production | |
manufacture |
Manufacture | Furnaces, assembling machines, production chains |
blueprints |
Blueprints | |
cheats |
Cheats | |
defense |
Defense | |
mining |
Mining | |
environment |
Environment | |
info |
Info | Mods that provide additional information to the player |
trains |
Trains | |
big-mods |
Big mods | Too big and/or changes too much of the game to be fit anywhere else |
scenarios |
Scenarios | Story mode campaigns on a premade map |
mod-packs |
Mod packs | Collections of mods with tweaks to make them work together! |
libraries |
Libraries | Mods used by other mods |
License
Value | Name | Description | URL |
---|---|---|---|
default_mit |
MIT | A permissive license that is short and to the point. It lets people do anything with your code with proper attribution and without warranty. | https://opensource.org/licenses/MIT |
default_gnugplv3 |
GNU GPLv3 | The GNU GPL is the most widely used free software license and has a strong copyleft requirement. When distributing derived works, the source code of the work must be made available under the same license. | https://opensource.org/licenses/gpl-3.0 |
default_gnulgplv3 |
GNU LGPLv3 | Version 3 of the GNU LGPL is an additional set of permissions to the GNU GPLv3 license that requires that derived works be licensed under the same license, but works that only link to it do not fall under this restriction. | https://opensource.org/licenses/lgpl-3.0 |
default_mozilla2 |
Mozilla Public License 2.0 | The Mozilla Public License (MPL 2.0) is maintained by the Mozilla foundation. This license attempts to be a compromise between the permissive BSD license and the reciprocal GPL license. | https://opensource.org/licenses/mpl-2.0 |
default_apache2 |
Apache License 2.0 | A permissive license that also provides an express grant of patent rights from contributors to users. | https://opensource.org/licenses/apache-2.0 |
default_unlicense |
The Unlicense (Public Domain) | Because copyright is automatic in most countries, the Unlicense is a template to waive copyright interest in software you've written and dedicate it to the public domain. Use the Unlicense to opt out of copyright entirely. It also includes the no-warranty statement from the MIT/X11 license. | http://unlicense.org/ |
custom_$ID |
Custom | Custom license. The ID can be taken from the edit URL on the "My licenses" page on the mod portal. mods.factorio.com/licenses/edit/$ID |
https://mods.factorio.com/licenses |
Python Example
import sys
import requests
from os import getenv
MOD_PORTAL_URL = "https://mods.factorio.com"
EDIT_MOD_URL = f"{MOD_PORTAL_URL}/api/v2/mods/edit_details"
apikey = getenv("MOD_EDIT_API_KEY")
modname = getenv("MOD_NAME")
request_body = data = {"mod": modname, "faq": "# hello world"}
request_headers = {"Authorization": f"Bearer {apikey}"}
response = requests.post(EDIT_MOD_URL, data=request_body, headers=request_headers)
if not response.ok:
print(f"edit failed: {response.text}")
sys.exit(1)
print(f"edit successful: {response.text}")