Types/BoundingBox: Difference between revisions
Jump to navigation
Jump to search
(added description of coordinates) |
m ("full" example using left_top and right_bottom) |
||
Line 7: | Line 7: | ||
The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a [[Types/float]] that represents the orientation, however it does not seem to be used. | The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a [[Types/float]] that represents the orientation, however it does not seem to be used. | ||
The less commonly seen, but expanded form: | |||
{ | |||
left_top = {-0.4, -0.4}, | |||
right_bottom = {0.4, 0.4} | |||
} |
Revision as of 17:42, 9 June 2022
BoundingBox is set of two Types/Position. BoundingBoxes are typically centered around the position of an entity.
In Factorio, the coordinate system is in a "programming" orientation, left-to-right, top-to-bottom. The upper-left point is the least dimension in x and y, and lower-right is the greatest.
It is specified like this:
{{-0.4, -0.4}, {0.4, 0.4}}
The first position is assumed to be leftTop, the second position is assumed to be rightBottom. A third member may be added, a Types/float that represents the orientation, however it does not seem to be used.
The less commonly seen, but expanded form:
{ left_top = {-0.4, -0.4}, right_bottom = {0.4, 0.4} }