Prototype/AutoplaceControl: Difference between revisions
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(richness: changed wording about gui vs actual effect to be more clear) |
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{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}} | ||
Sets whether this control's richness can be | Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the <code>category</code> is "resource". | ||
If the autoplace control is used to generate ores, you probably want this to be true. | |||
If |
Revision as of 11:54, 19 January 2022
Prototype definitions » PrototypeBase » Prototype/AutoplaceControl
A setting in the map creation GUI. Used by the autoplace system. Only 255 instances of this prototype may be defined.
Prototype/AutoplaceControl — autoplace-control | ||
category | :: | string |
can_be_disabled | :: | bool (optional) |
richness | :: | bool (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Mandatory properties
Inherits all properties from PrototypeBase.
category
Type: string
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
Optional properties
richness
Type: bool
Default: false
Sets whether this control's richness can be changed. The map generator GUI will only show the richness slider when the category
is "resource".
If the autoplace control is used to generate ores, you probably want this to be true.