Prototype/Sound: Difference between revisions
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{{Prototype property|category|[[Types/string|string]]|"game-effect"|optional=true}} | {{Prototype property|category|[[Types/string|string]]|"game-effect"|optional=true}} | ||
One of "game-effect", "gui-effect", "ambient", "environment", "walking", "alert" and "wind". | One of "game-effect", "gui-effect", "ambient", "environment", "walking", "alert" and "wind". | ||
This defines which slider in the sound settings affects the volume of this sound. Furthermore, some sound types are mixed differently than others, e.g. zoom level effects are applied.[https://forums.factorio.com/viewtopic.php?p=527778#p527778] | |||
{{Prototype property|aggregation|[[Types/table|table]]|optional=true}} | {{Prototype property|aggregation|[[Types/table|table]]|optional=true}} |
Revision as of 18:51, 8 October 2021
Prototype definitions » Prototype/Sound
Specifies a sound that can be used with https://lua-api.factorio.com/latest/Concepts.html#SoundPath during runtime.
Prototype/Sound — sound | ||
name | :: | string |
type | :: | string |
aggregation | :: | table (optional) |
allow_random_repeat | :: | bool (optional) |
audible_distance_modifier | :: | double (optional) |
category | :: | string (optional) |
filename | :: | FileName (optional) |
max_speed | :: | float (optional) |
min_speed | :: | float (optional) |
preload | :: | bool (optional) |
speed | :: | float (optional) |
variations | :: | table (array) of tables (optional) |
volume | :: | float (optional) |
Mandatory properties
type
Type: string
Must be "sound".
name
Type: string
Name of the sound. Must be unique. Used as a https://lua-api.factorio.com/latest/Concepts.html#SoundPath.
Optional properties
category
Type: string
Default: "game-effect"
One of "game-effect", "gui-effect", "ambient", "environment", "walking", "alert" and "wind".
This defines which slider in the sound settings affects the volume of this sound. Furthermore, some sound types are mixed differently than others, e.g. zoom level effects are applied.[1]
aggregation
Type: table
Table with the following members:
- max_count - uint32 - Mandatory.
- progress_threshold - float - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
- remove - bool - Mandatory.
- count_already_playing - bool - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.
allow_random_repeat
Type: bool
Default: false
audible_distance_modifier
Type: double
Default: 1.0
variations
Type: table (array) of tables
Array of tables with the following members:
- filename - FileName - Mandatory. Support sound file formats are
.ogg
,.wav
and.voc
. - volume - float - Optional. - Default: 1.0
- preload - bool - Optional.
- speed - float - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
- min_speed - float - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
- max_speed - float - Mandatory if min_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.
filename
Type: FileName
Mandatory if variations
is not given.
Support sound file formats are .ogg
, .wav
and .voc
.
volume
Type: float
Default: 1.0
Only loaded if variations
is not given.
preload
Type: bool
Only loaded if variations
is not given.
speed
Type: float
Default: 1.0
Only loaded if variations
is not given. Speed must be >= 1 / 64. This sets both min and max speed.
min_speed
Type: float
Default: 1.0
Only loaded if variations
is not given. Not loaded if speed is present. Speed must be >= 1 / 64.
max_speed
Type: float
Default: 1.0
Only loaded if variations
is not given. Mandatory if min_speed is present, otherwise not loaded. Must be >= min_speed.