Types/CreateParticleTriggerEffectItem: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(0.18.18 (0) particle system changes)
(0.18.21: rotate_offsets)
 
Line 80: Line 80:


'''Default''': 1
'''Default''': 1
=== rotate_offsets ===
'''Type''': [[Types/bool]]
'''Default''': false

Latest revision as of 14:48, 27 April 2020

Extends Types/TriggerEffectItem.

Mandatory properties

particle_name

Type: Types/string

Name of a Prototype/Particle.

initial_height

Type: Types/float

Optional properties

offset_deviation

Type: Types/BoundingBox

show_in_tooltip

Type: Types/bool

Default: false

tile_collision_mask

Type: Types/CollisionMask

offsets

Type: Types/table of Types/vector

initial_height_deviation

Type: Types/float

Default: 0

initial_vertical_speed

Type: Types/float

Default: 0

initial_vertical_speed_deviation

Type: Types/float

Default: 0

speed_from_center

Type: Types/float

Default: 0

speed_from_center_deviation

Type: Types/float

Default: 0

frame_speed

Type: Types/float

Default: 1

frame_speed_deviation

Type: Types/float

Default: 0

tail_length

Type: Types/uint8

Default: 0

Silently capped to a maximum of 100.

tail_length_deviation

Type: Types/uint8

Default: 0

Silently capped to a maximum of 100.

tail_width

Type: Types/float

Default: 1

rotate_offsets

Type: Types/bool

Default: false