Prototype/AutoplaceControl: Difference between revisions

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{{Prototype parent|PrototypeBase}}
{{Prototype parent|PrototypeBase}}
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]].
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]]. Only 255 instances of this prototype may be defined.


{{Prototype TOC|autoplace-control}}
{{Prototype TOC|autoplace-control}}

Revision as of 12:56, 23 April 2021

Prototype definitions » PrototypeBase » Prototype/AutoplaceControl


A setting in the map creation GUI. Used by the autoplace system. Only 255 instances of this prototype may be defined.


Prototype/AutoplaceControl — autoplace-control
category::string
can_be_disabled::bool (optional)
richness::bool (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

category

Type: string
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.

Optional properties

richness

Type: bool
Default: false
Sets whether this control's richness can be set by the player or not.

If your autoplace control is used to generate ores, you probably want this to be true.

Differing defaults

order

See PrototypeBase#order

Default: ""

Controls are sorted in the map creation GUI according to this property.