Prototype/AutoplaceControl: Difference between revisions
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{{Prototype parent|PrototypeBase}} | {{Prototype parent|PrototypeBase}} | ||
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]]. | A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]]. Only 255 instances of this prototype may be defined. | ||
{{Prototype TOC|autoplace-control}} | {{Prototype TOC|autoplace-control}} |
Revision as of 12:56, 23 April 2021
Prototype definitions » PrototypeBase » Prototype/AutoplaceControl
A setting in the map creation GUI. Used by the autoplace system. Only 255 instances of this prototype may be defined.
Prototype/AutoplaceControl — autoplace-control | ||
category | :: | string |
can_be_disabled | :: | bool (optional) |
richness | :: | bool (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Mandatory properties
Inherits all properties from PrototypeBase.
category
Type: string
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
Optional properties
richness
Type: bool
Default: false
Sets whether this control's richness can be set by the player or not.
If your autoplace control is used to generate ores, you probably want this to be true.
Differing defaults
order
Default: ""
Controls are sorted in the map creation GUI according to this property.