Types/EntityPrototypeFlags: Difference between revisions

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== "breaths-air" ==
== "breaths-air" ==
This is used to specify that the entity breathes air, and so is affected by poison (currently [[Poison_capsule|Poison Capsules]] are the only source).
This is used to specify that the entity breathes air, and so is affected by poison (currently [[Poison_capsule|poison capsules]] are the only source).


== "not-repairable" ==
== "not-repairable" ==
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== "not-upgradable" ==  
== "not-upgradable" ==  
The entity can't be selected by the Upgrade Planner tool.
The entity can't be selected by the [[upgrade planner]].
 
== "not-in-kill-statistics" ==
The entity is not shown in the kill statistics.


== Example ==
== Example ==
     flags = {"placeable-neutral", "player-creation"}
     flags = {"placeable-neutral", "player-creation"}

Revision as of 19:00, 1 April 2020

Array (Types/table) of strings. The possible strings are listed below.

"not-rotatable"

Can't be rotated before or after placing.

"placeable-[force]"

  • "placeable-player"
  • "placeable-neutral"
  • "placeable-enemy"

placeable neutral/player/enemy determine the default force when placing entities in the map editor and using the *AUTO* option for the force.

"placeable-off-grid"

placeable-off-grid refers to the fact that most entities are placed on an invisible 'grid' within the world, entities with the placeable-off-grid flag do not have to line up with this grid (like trees and land-mines)

"player-creation"

Makes it possible for the biter AI to target the entity as a distraction. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned off again using the specific flags). Enables smoke to be created automatically when building the entity.

"building-direction-8-way"

Uses 45 degree angle increments when selecting direction.

"filter-directions"

Used to automatically detect the proper direction, if possible. Used by base with the pump, train stop, and train signal.

"fast-replaceable-no-build-while-moving"

Fast replace will not apply when building while moving.

"breaths-air"

This is used to specify that the entity breathes air, and so is affected by poison (currently poison capsules are the only source).

"not-repairable"

Used to specify that the entity can not be 'healed' by repair-packs (or construction robots with repair packs)

"not-on-map"

The entity does not get drawn on the map.

"not-blueprintable"

The entity can't be used in blueprints.

"not-deconstructable"

The entity can't be deconstructed.

"hidden"

Hides the entity from the bonus GUI (button above the map) and from the made in property of recipe tooltips.

"hide-alt-info"

Hides the alt-info of an entity in alt-mode, for example the recipe icon.

"fast-replaceable-no-cross-type-while-moving"

Do not fast replace over other entity types when building while moving.

"no-gap-fill-while-building"

"not-flammable"

Do not apply fire stickers to the entity.

"no-automated-item-removal"

Prevents inserters and loaders from taking items from this entity.

"no-automated-item-insertion"

Prevents inserters and loaders from inserting items into this entity.

"no-copy-paste"

"not-selectable-in-game"

"not-upgradable"

The entity can't be selected by the upgrade planner.

"not-in-kill-statistics"

The entity is not shown in the kill statistics.

Example

   flags = {"placeable-neutral", "player-creation"}