Types/IngredientPrototype: Difference between revisions
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Either "item" or "fluid". If this is <code>item</code>, the definition is loaded as a [[Types/ItemIngredientPrototype]], if this is <code>fluid</code>, the definition is loaded as a [[Types/FluidIngredientPrototype]]. | Either "item" or "fluid". If this is <code>item</code>, the definition is loaded as a [[Types/ItemIngredientPrototype]], if this is <code>fluid</code>, the definition is loaded as a [[Types/FluidIngredientPrototype]]. | ||
=== show_details_in_recipe_tooltip === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': true | |||
When hovering over a recipe in the crafting menu the recipe tooltip will be shown. An additional item tooltip will be shown for every product, as a separate tooltip, if the item tooltip has a description and/or properties to show and if show_details_in_recipe_tooltip is true. | |||
== Example == | == Example == |
Revision as of 14:42, 29 October 2019
Class used for Prototype/Recipe ingredients, it loads as Types/ItemIngredientPrototype or Types/FluidIngredientPrototype, depending on the #type.
Optional properties
type
Type: Types/string
Default: "item"
Either "item" or "fluid". If this is item
, the definition is loaded as a Types/ItemIngredientPrototype, if this is fluid
, the definition is loaded as a Types/FluidIngredientPrototype.
show_details_in_recipe_tooltip
Type: Types/bool
Default: true
When hovering over a recipe in the crafting menu the recipe tooltip will be shown. An additional item tooltip will be shown for every product, as a separate tooltip, if the item tooltip has a description and/or properties to show and if show_details_in_recipe_tooltip is true.
Example
{type="item", name="steel-plate", amount=8}
{type="fluid", name="water", amount=50}