Prototype/UtilitySounds: Difference between revisions
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All the sounds are mandatory. List of the property names: | All the sounds are mandatory. List of the property names: | ||
{{Prototype property/short| | {{Prototype property/short|gui_click|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|build_small|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|build_medium|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|build_big|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|console_message|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|scenario_message|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|new_objective|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|game_lost|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|game_won|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|research_completed|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|inventory_move|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|armor_insert|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|wire_pickup|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|tutorial_notice|[[Types/Sound|Sound]]}} |
Revision as of 22:45, 27 July 2019
Prototype definitions » PrototypeBase » Prototype/UtilitySounds
Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
type
Type: string
Must be "utility-sounds".
name
Type: string
The base uses "default"
and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name
will have to be "default"
.
The sounds
All the sounds are mandatory. List of the property names:
- gui_click - Sound
- list_box_click - Sound
- build_small - Sound
- build_medium - Sound
- build_big - Sound
- cannot_build - Sound
- deconstruct_small - Sound
- deconstruct_medium - Sound
- deconstruct_big - Sound
- alert_destroyed - Sound
- console_message - Sound
- scenario_message - Sound
- new_objective - Sound
- game_lost - Sound
- game_won - Sound
- research_completed - Sound
- crafting_finished - Sound
- inventory_move - Sound
- armor_insert - Sound
- armor_remove - Sound
- achievement_unlocked - Sound
- axe_mining_ore - Sound
- mining_wood - Sound
- axe_fighting - Sound
- metal_walking_sound - Sound
- default_manual_repair - Sound
- wire_connect_pole - Sound
- wire_disconnect - Sound
- wire_pickup - Sound
- tutorial_notice - Sound