Prototype/AmbientSound: Difference between revisions

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(Converted to SMW format)
(→‎Mandatory properties: 1.1 "menu-track" type)
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* "interlude"
* "interlude"
* "late-game"
* "late-game"
* "menu-track"


== Optional properties ==
== Optional properties ==

Revision as of 15:37, 25 March 2021

Prototype definitions » Prototype/AmbientSound


This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.


Prototype/AmbientSound — ambient-sound
name::string
sound::Sound
track_type::string
type::string
weight::double (optional)

Mandatory properties

type

Type: string
Specification of the type of the prototype. Must be "ambient-sound".

name

Type: string
Unique textual identification of the prototype.

sound

Type: Sound
The sound file and volume.

track_type

Type: string
This lets the game know in what instances the audio file is played.

The following types are recognized:

  • "early-game"
  • "main-track"
  • "interlude"
  • "late-game"
  • "menu-track"

Optional properties

weight

Type: double
Default: 1

Example

 {
   type = "ambient-sound",
   name = "world-ambience-4",
   track_type = "interlude",
   sound =
   {
     filename = "__base__/sound/ambient/world-ambience-4.ogg",
     volume = 1.2
   }
 },