Prototype/AmbientSound: Difference between revisions
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(Converted to SMW format) |
(→Mandatory properties: 1.1 "menu-track" type) |
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* "interlude" | * "interlude" | ||
* "late-game" | * "late-game" | ||
* "menu-track" | |||
== Optional properties == | == Optional properties == |
Revision as of 15:37, 25 March 2021
Prototype definitions » Prototype/AmbientSound
This prototype is used to make sound, while playing the game. This includes the in-game's music, composed by Daniel James Taylor.
Prototype/AmbientSound — ambient-sound | ||
name | :: | string |
sound | :: | Sound |
track_type | :: | string |
type | :: | string |
weight | :: | double (optional) |
Mandatory properties
type
Type: string
Specification of the type of the prototype. Must be "ambient-sound".
name
Type: string
Unique textual identification of the prototype.
sound
Type: Sound
The sound file and volume.
track_type
Type: string
This lets the game know in what instances the audio file is played.
The following types are recognized:
- "early-game"
- "main-track"
- "interlude"
- "late-game"
- "menu-track"
Optional properties
weight
Type: double
Default: 1
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },