Types/EquipmentShape: Difference between revisions

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(→‎Optional properties: Better description for points)
 
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'''Type''': [[Types/table]] (array) of [[Types/table]] (array) of [[Types/uint32]]
'''Type''': [[Types/table]] (array) of [[Types/table]] (array) of [[Types/uint32]]


Only used when when using <code>type</code> "manual". Defines the filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.
Only used when when using <code>type</code> "manual". Each inner array is a "position" inside width×height of the equipment. Each positions that is defined is a filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.


<syntaxhighlight lang="lua">-- A set of points which fall within the width/height - can't be empty
<syntaxhighlight lang="lua">-- A set of points which fall within the width/height - can't be empty

Latest revision as of 20:09, 27 July 2019

Basics

The shape and dimensions of an equipment module.

Mandatory properties

width

Type: Types/uint32

height

Type: Types/uint32

type

Type: Types/string

The shape. Must be "full" or "manual". When using "manual", points must be defined.

Optional properties

points

Type: Types/table (array) of Types/table (array) of Types/uint32

Only used when when using type "manual". Each inner array is a "position" inside width×height of the equipment. Each positions that is defined is a filled squares of the equipment shape. {0, 0} is the upper left corner of the equipment.

-- A set of points which fall within the width/height - can't be empty
points = {{0, 0}, {1, 0}, {2, 0}, {3, 0},
          {0, 1},                 {3, 1},
          {0, 2},                 {3, 2},
          {0, 3}, {1, 3}, {2, 3}, {3, 3}}