Types/MinableProperties: Difference between revisions
(Updated to 0.17) |
m (reordered) |
||
Line 9: | Line 9: | ||
== Optional properties == | == Optional properties == | ||
=== results === | |||
'''Type''': [[Types/table]] of [[Types/ProductPrototype]] | |||
The items that are returned when this object is mined. | |||
=== result === | |||
'''Type''': [[Types/string]] | |||
Only loaded if <code>results</code> was not found. Which item is dropped when this is mined. | |||
Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all. | |||
=== fluid_amount === | === fluid_amount === | ||
Line 47: | Line 59: | ||
Name of a [[Prototype/Fluid]]. The fluid that is used up when this object is mined. | Name of a [[Prototype/Fluid]]. The fluid that is used up when this object is mined. | ||
=== count === | === count === | ||
'''Type''': [[Types/uint16]] | '''Type''': [[Types/uint16]] |
Revision as of 09:46, 8 December 2019
The mining properties of objects. For formulas for the mining time, see mining.
Mandatory properties
mining_time
Type: Types/double
How long it takes to mine this object.
Optional properties
results
Type: Types/table of Types/ProductPrototype
The items that are returned when this object is mined.
result
Type: Types/string
Only loaded if results
was not found. Which item is dropped when this is mined.
Cannot be empty. If you want the entity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all.
fluid_amount
Type: Types/double
Default: 0
The amount of fluid that is used up when this object is mined. If this is > 0, this object cannot be mined by hand.
mining_particle
Type: Types/string
Name of an entity. Which set of particles to use.
wooden-particle | |
coal-particle | |
stone-particle | |
shell-particle | |
iron-ore-particle | |
copper-ore-particle |
required_fluid
Type: Types/string
Name of a Prototype/Fluid. The fluid that is used up when this object is mined.
count
Type: Types/uint16
Default: 1
Only loaded if results
was not found. How many of result are dropped.
mining_trigger
Type: Types/Trigger
Example
minable = { mining_time = 1, result = "raw-wood", count = 5, mining_particle = "wooden-particle"}