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Artillery targeting remote: Difference between revisions

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m (Clarify that it's targets that expire, not the remote itself and that only one remote is needed per game. Also mention that the remote shows the number of targets on the quickbar as well.)
(1.1: Now categorized as defense)
 
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{{CombatNav}}
{{CombatNav}}
{{C|Capsules}}
{{C|Defense}}

Latest revision as of 15:24, 25 November 2020

Artillery targeting remote.png
Artillery targeting remote

Artillery targeting remote explosion.gif

Recipe

Time.png
0.5
+
Processing unit.png
1
+
Radar.png
1
Artillery targeting remote.png
1

Total raw

Time.png
9.75
+
Copper plate.png
7.5
+
Iron plate.png
25
+
Processing unit.png
1

Recipe

Time.png
0.5
+
Processing unit.png
1
+
Radar.png
1
Artillery targeting remote.png
1

Total raw

Time.png
16
+
Copper plate.png
20
+
Iron plate.png
40
+
Processing unit.png
1

Allows firing artillery manually from the map or the world.

Map color

Stack size

1

Prototype type

capsule

Internal name

artillery-targeting-remote

Required technologies

Artillery (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The Artillery targeting remote is used to manually designate targets for the artillery wagon and artillery turret by clicking somewhere with them - either from the map or normally from the world. Targets expire when an artillery wagon or turret shoots the spot they designate, or after 1 minute has elapsed. Placing targets with an artillery targeting remote does not use the item up - usually only one remote needs to be crafted per game. Using this item massively increases the range of artillery compared to having artillery fire automatically.

The number next to the remote when it is held in hand or pinned to the quickbar indicates how many artillery wagons or turrets are in range and contain ammunition. The remote has no effect if a designated location is outside of the range of all artillery.

Gallery

History

See also