In other languages: Česky Deutsch 한국어 Русский 中文

Equipment modules: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Changed links going to the redirect Battery MK2 to go to Personal battery MK2.)
(added reference to spidertron and belt immunity equipment)
Line 3: Line 3:


Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.
Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.
Bonuses stack and can be combined with each other to suit the wearer's personal preferences.
 
The only Vehicle that can make use of equipment modules is the [[Spidertron]].
 
Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences.
Modules take up a certain amount of space in armor and some consume energy.
Modules take up a certain amount of space in armor and some consume energy.


Line 14: Line 17:


* {{imagelink|Exoskeleton}}
* {{imagelink|Exoskeleton}}
* {{imagelink|Belt immunity equipment}}
* {{imagelink|Personal battery}}
* {{imagelink|Personal battery}}
* {{imagelink|Personal battery MK2}}
* {{imagelink|Personal battery MK2}}

Revision as of 23:42, 25 September 2020

Electronics (research).png
Multiple pages share the title or description of "Equipment modules".
They are listed below.

Equipment modules can be added to modular armor, power armor and power armor MK2 and give the player various bonuses.

The only Vehicle that can make use of equipment modules is the Spidertron.

Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.

Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise. Modules will be lost if the armor's durability reaches 0 and is destroyed.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

All modules have their own technology that must be researched before they can be crafted. The following modules are available: