Prototype/BuildEntityAchievement: Difference between revisions
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== Basics == | == Basics == | ||
Prototype type: '''build-entity-achievement''' | |||
This Prototype definition is used for receiving an achievement when you build an entity. This is an extension of [[Prototype/Achievement]] | This Prototype definition is used for receiving an achievement when you build an entity. This is an extension of [[Prototype/Achievement]] | ||
== Mandatory properties == | == Mandatory properties == |
Revision as of 16:27, 21 January 2019
Basics
Prototype type: build-entity-achievement
This Prototype definition is used for receiving an achievement when you build an entity. This is an extension of Prototype/Achievement
Mandatory properties
to_build
Type: Types/string
This will trigger the achievement, if this entity is placed.
to_build = "locomotive",
Optional properties
amount
Type: Types/uint32
Default: 1
How many entities need to be built.
limited_to_one_game
Type: Types/bool
Default: false
If this is false, the player carries over their statistics from this achievement through all their saves.
until_second
Type: Types/uint32
Default: 0 (Infinite time)
This lets the game know how long into a game, before you can no longer complete the achievement.
until_second = 60 * 60 * 8, --8 hours. 60 being seconds, 60 being hours, and 8 being the amount of hours.