Types/CharacterArmorAnimation: Difference between revisions
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(Created page with "== Basics == The data for one variation of character animations. See Prototype/Charactet#animations. == Mandatory properties == === idle === '''Type''': Types/RotatedAn...") |
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== Basics == | == Basics == | ||
The data for one variation of character animations. See [[Prototype/ | The data for one variation of character animations. See [[Prototype/Character#animations]]. | ||
== Mandatory properties == | == Mandatory properties == |
Revision as of 12:31, 23 May 2018
Basics
The data for one variation of character animations. See Prototype/Character#animations.
Mandatory properties
idle
Type: Types/RotatedAnimation
idle_with_gun
Type: Types/RotatedAnimation
running
Type: Types/RotatedAnimation
running_with_gun
Type: Types/RotatedAnimation
Must contain exactly 18 directions, so all of the combination of gun direction and moving direction can be covered. Some of these variations are used in reverse to save space. You can use the character animation in the base game for reference.
mining_with_hands
Type: Types/RotatedAnimation
mining_with_tool
Type: Types/RotatedAnimation
Optional properties
armors
Type: Types/table of Types/string
The names of the armors this animation data is used for. Don't define this if you want the animations to be used for the player without armor.