Prototype/BuildEntityAchievement: Difference between revisions
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'''Type''': [[Types/uint]] | '''Type''': [[Types/uint]] | ||
'''Default''': 0 | '''Default''': 0 (Infinite time) | ||
This lets the game know how long into a game, before you can no longer complete the achievement. | This lets the game know how long into a game, before you can no longer complete the achievement. | ||
until_second = 60 * 60 * 8, --8 hours. 60 being seconds, 60 being hours, and 8 being the amount of hours. | until_second = 60 * 60 * 8, --8 hours. 60 being seconds, 60 being hours, and 8 being the amount of hours. |
Revision as of 17:32, 19 May 2018
Basics
This Prototype definition is used for receiving an achievement when you build an entity. This is an extension of Prototype/Achievement
Mandatory properties
to_build
Type: Types/string
This will trigger the achievement, if this entity is placed.
to_build = "locomotive",
amount
Type: Types/uint
Default: 1
How many entities need to be built.
limited_to_one_game
Type: Types/bool
Default: false
If this is false, the player carries over their statistics from this achievement through all their saves.
until_second
Type: Types/uint
Default: 0 (Infinite time)
This lets the game know how long into a game, before you can no longer complete the achievement.
until_second = 60 * 60 * 8, --8 hours. 60 being seconds, 60 being hours, and 8 being the amount of hours.