Prototype/AmbientSound: Difference between revisions
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==Basics== | ==Basics== | ||
Prototype type: '''ambient-sound''' | |||
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor. | This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor. | ||
==Properties== | ==Properties== |
Revision as of 16:27, 21 January 2019
Basics
Prototype type: ambient-sound
This prototype is used to make sound, while playing the game. This includes background noise, such as trees and wind, or the in-game's music, composed by Daniel James Taylor.
Properties
type
Type: Types/string
Specification of the type of the prototype. Must be "ambient-sound".
name
Type: Types/string
Unique textual identification of the prototype.
track_type
Type: Types/string
This lets the game know in what instances the audio file is played.
The following types are recognized:
"early-game" "main-track" "interlude" "late-game"
sound
Type: Types/Sound
The sound file and volume.
weight
Type: Types/double
Default: 1
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },