Types/EntityPrototypeFlags: Difference between revisions

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m (update to 0.15?)
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== "not-rotatable" ==
Can't be rotated before or after placing.
== "placeable-[force]" ==
== "placeable-[force]" ==
*"placeable-player"
*"placeable-player"
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placeable neutral/player/enemy will add the entities to the screens in the map editor. For example, the biter-spawner has the placable-player and placeable-enemy flags. If you go into the map editor and use 'f' to switch between player entities and enemy entities you will see that both have a creeper spawner. If you were to place one of each in the map (along with a player) and then save/play it, you would see the creepers attacking each other since they are on opposing forces. On the other hand, if you were to add the "placeable-neutral" flag and (after restarting factorio if you left it running) place one next to the two previous spawners, the neutral creepers would neither attack the other creepers nor be attacked by them.
placeable neutral/player/enemy will add the entities to the screens in the map editor. For example, the biter-spawner has the placable-player and placeable-enemy flags. If you go into the map editor and use 'f' to switch between player entities and enemy entities you will see that both have a creeper spawner. If you were to place one of each in the map (along with a player) and then save/play it, you would see the creepers attacking each other since they are on opposing forces. On the other hand, if you were to add the "placeable-neutral" flag and (after restarting factorio if you left it running) place one next to the two previous spawners, the neutral creepers would neither attack the other creepers nor be attacked by them.


=="placeable-off-grid"==
== "placeable-off-grid" ==
placeable-off-grid refers to the fact that most entities are placed on an invisible 'grid' within the world, entities with the placeable-off-grid flag do not have to line up with this grid (like trees, players, creepers, and land-mines)
placeable-off-grid refers to the fact that most entities are placed on an invisible 'grid' within the world, entities with the placeable-off-grid flag do not have to line up with this grid (like trees and land-mines)
 
== "player-creation" ==
Makes it possible for the biter AI to target the entity as a distraction.
 
== "building-direction-8-way" ==
Uses 45 degree angle increments when selecting direction.


=="pushable"==
== "filter-directions" ==
Pushable means that the entity can be 'pushed' by the car.
Used to automatically detect the proper direction, if possible. Used by base with the pump, train stop, and train signal.


=="player-creation"==
== "fast-replaceable-no-build-while-moving" ==
This is not currently used, but adding this flag will make creepers destroy everything they encounter that is a "player-creation", depending on their priority (they would probably attack the turrets first and then other items) when instead of the freeplay using distraction=defines.distraction.byenemy it uses distraction=defines.distraction.byanything
Fast replace will not apply when building while moving.


=="breaths-air"==
== "breaths-air" ==
This is used to specify that the entity breaths air, and so is affected by poison (currently [[Poison_capsule|Poison Capsules]] are the only source).
This is used to specify that the entity breaths air, and so is affected by poison (currently [[Poison_capsule|Poison Capsules]] are the only source).


=="not-repairable"==
== "not-repairable" ==
Used to specify that the entity can not be 'healed' by repair-packs (or construction robots with repair packs)
Used to specify that the entity can not be 'healed' by repair-packs (or construction robots with repair packs)


=="building-direction-8-way"==
== "not-blueprintable" ==
Uses 45 degree angle increments when selecting direction (also, 8 point compass North-NorthEast-East-SouthEast-South-SouthWest-West-NorthWest). I think, correct this if know otherwise :) [[User:FreeER|~FreeER]] ([[User talk:FreeER|talk]])
The entity can't be used in blueprints.
 
== "not-deconstructable" ==
The entity can't be deconstructed.


=="filter-directions"==
== "not-on-map" ==
Used to automatically detect the proper direction, if possible. Used by base with the pump, train stop, and train signal.
The entity does not get drawn on the map.


=="fast-replaceable-no-rotate-only"==
== "hide-from-bonus-gui" ==
Used to prevent fast replacement of objects with the same name. Currently only used by base with the basic underground transport belts.
Hides the entity from the bonus GUI (button above the map).


:Can no longer find this in the files, might be removed or is replaced by fast-replaceable-no-build-while-moving. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 10:36, 22 November 2017 (UTC)
== "hide-alt-info" ==
Hides the alt-info of an entity in alt-mode, for example the recipe icon.


=="not-blueprintable"==
== "fast-replaceable-no-cross-type-while-moving" ==
The entity can't be used in blueprints.
Do not fast replace over other entity types when building while moving.


=="not-deconstructable"==
== "no-gap-fill-while-building" ==
The entity can't be deconstructed.


=="not-on-map"==
== "not-flammable" ==
The entity does not get drawn on the map.
Do not apply fire stickers to the entity.


== "no-crop" ==
== "no-crop" ==

Revision as of 11:17, 27 March 2018

"not-rotatable"

Can't be rotated before or after placing.

"placeable-[force]"

  • "placeable-player"
  • "placeable-neutral"
  • "placeable-enemy"

placeable neutral/player/enemy will add the entities to the screens in the map editor. For example, the biter-spawner has the placable-player and placeable-enemy flags. If you go into the map editor and use 'f' to switch between player entities and enemy entities you will see that both have a creeper spawner. If you were to place one of each in the map (along with a player) and then save/play it, you would see the creepers attacking each other since they are on opposing forces. On the other hand, if you were to add the "placeable-neutral" flag and (after restarting factorio if you left it running) place one next to the two previous spawners, the neutral creepers would neither attack the other creepers nor be attacked by them.

"placeable-off-grid"

placeable-off-grid refers to the fact that most entities are placed on an invisible 'grid' within the world, entities with the placeable-off-grid flag do not have to line up with this grid (like trees and land-mines)

"player-creation"

Makes it possible for the biter AI to target the entity as a distraction.

"building-direction-8-way"

Uses 45 degree angle increments when selecting direction.

"filter-directions"

Used to automatically detect the proper direction, if possible. Used by base with the pump, train stop, and train signal.

"fast-replaceable-no-build-while-moving"

Fast replace will not apply when building while moving.

"breaths-air"

This is used to specify that the entity breaths air, and so is affected by poison (currently Poison Capsules are the only source).

"not-repairable"

Used to specify that the entity can not be 'healed' by repair-packs (or construction robots with repair packs)

"not-blueprintable"

The entity can't be used in blueprints.

"not-deconstructable"

The entity can't be deconstructed.

"not-on-map"

The entity does not get drawn on the map.

"hide-from-bonus-gui"

Hides the entity from the bonus GUI (button above the map).

"hide-alt-info"

Hides the alt-info of an entity in alt-mode, for example the recipe icon.

"fast-replaceable-no-cross-type-while-moving"

Do not fast replace over other entity types when building while moving.

"no-gap-fill-while-building"

"not-flammable"

Do not apply fire stickers to the entity.

"no-crop"

The sprite of the entity won't be automatically cropped.

Example

   flags = {"placeable-neutral", "player-creation"}