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(Added text to Movement (fuel bonuses) and Combat (0.15 buffs) sections)
(removed version mention, moved changelog to history section, removed tips/subjective descriptions)
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{{:Infobox:Tank}}
{{:Infobox:Tank}}


The '''tank''' is a heavy armored fighting vehicle added to the game in Alpha 0.11. It is a mid-game weapon with three weapons; an integrated [[submachine gun]], a short range flamethrower, and a powerful cannon that uses [[cannon shell]]s. It, along with the [[car]], are the two non-rail vehicles in Factorio.
The '''tank''' is a heavy armored fighting vehicle. It is a mid-game weapon with three weapons; an integrated [[submachine gun]], a short range flamethrower, and a powerful cannon that uses [[cannon shell]]s. It, along with the [[car]], are the two non-rail vehicles in Factorio.


Since engine units can only be built in assembling machines, tanks (like [[car]]s) cannot be built from by hand from their raw materials.
Since engine units can only be built in assembling machines, tanks (like [[car]]s) cannot be built from by hand from their raw materials.
Line 17: Line 17:


It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.
It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.
Players transitioning from earlier versions of the game are advised that, for version 0.15, the tank has been buffed significantly: Its hit points were doubled from 1,000 to 2,000, and its machine gun received a +100% damage bonus and a +5 tiles range increase, making it considerably more effective than the player character's handheld version. (It should also be noted that these changes are part of a general combat rebalancing wherein a number of other weapons were buffed as well, mostly in terms of damage.)


==Movement==
==Movement==
The tank is very robust, and unlike the car can move through and destroy [[tree]]s with near impunity: Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.
The tank is very robust, and unlike the car can move through and destroy [[tree]]s without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.


The tank is slower than the car, but the freedom of being able to traverse tree-filled areas easily makes it a preferred vehicle among many players for exploring lands abroad. The tank can also rotate in place while standing still, which is useful for getting out of tight spots.
The tank is slower than the car and can be rotated in place while standing still, unlike the car.


The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better [[fuel]]: As of game version 0.15, the tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel and rocket fuel, as opposed to wood or coal. The bonuses are +5% / +15% top speed and +20% / +80% acceleration for solid fuel and rocket fuel, respectively; wood (and wood products - see [[Fuel]]) and coal both yield the base level of top speed and acceleration.
The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better [[fuel]]: The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood (and wood products - see [[Fuel]]) and coal both yield the base level of top speed and acceleration.
 
Particularly with rocket fuel, the large acceleration bonus improves the maneuverability of the tank quite significantly, allowing one to employ bolder tactics against larger bases. The top speed bonus, while not particularly large, is still worthwhile as well, considering the tank's low base speed. Furthermore, rocket fuel's high energy density (one full stack of 10 canisters has fuel value approximately equal to 200 units / 2 stacks of solid fuel, or 300 units / 6 stacks of coal) makes refueling largely a non-issue.
 
The gains with solid fuel (which is feasible earlier in the game) are less pronounced, yet still noticeable.
 
Unfortunately, as of version 0.15, the tank's lackluster braking performance is unaffected by acceleration bonuses, and likewise does not benefit from the brake performance research available for trains. (The same is true of the car, but the car's overall significantly better responsiveness makes it considerably less of an issue.)


==Capsules and Bots integration==
==Capsules and Bots integration==


[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots. [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank, will repair damage if [[repair pack]]s are available. Also, [[logistic robot]]s can still refill the player's inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.
[[Capsules]] can be used while inside the tank, including combat robots. [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank, will repair damage if [[repair pack]]s are available. Also, [[logistic robot]]s can still refill the player's inventory.


== History ==
== History ==
{{History|0.16.0
* Tanks no longer take miniscule amounts of damage from hitting trees.}}


{{history|0.15.0|
{{history|0.15.0|
* Added tank flamethrower}}
* Added tank flamethrower.
* Buffed tank:
** Increased health from 1,000 to 2,000.
** Added a +100% damage bonus and a +5 tiles range increase to the tank machien gun.}}


{{history|0.13.18|
{{history|0.13.18|

Revision as of 15:14, 18 December 2017

This article is about the armored combat vehicle. For the liquid storage container, see Storage tank.

Tank.png
Tank

Tank entity.png

Recipe

Time.png
5
+
Advanced circuit.png
10
+
Engine unit.png
32
+
Iron gear wheel.png
15
+
Steel plate.png
50
Tank.png
1

Total raw

Time.png
107.5
+
Copper plate.png
50
+
Engine unit.png
32
+
Iron plate.png
50
+
Plastic bar.png
20
+
Steel plate.png
50

Recipe

Time.png
8
+
Advanced circuit.png
20
+
Engine unit.png
64
+
Iron gear wheel.png
30
+
Steel plate.png
100
Tank.png
1

Total raw

Time.png
283
+
Copper plate.png
240
+
Engine unit.png
64
+
Iron plate.png
200
+
Plastic bar.png
80
+
Steel plate.png
100

Map icon

Car map icon.png

Storage size

80

Health

2000

Resistances

Acid: 0/70%
Explosion: 15/70%
Fire: 15/60%
Impact: 50/80%
Physical: 15/60%

Stack size

1

Range

Tank cannon: 30
Vehicle machine gun: 20
Vehicle flamethrower: 9

Shooting speed

Tank cannon: 0.67/s
Vehicle machine gun: 15/s
Vehicle flamethrower: 67.5/s

Ammunition

Explosive cannon shell.png
Cannon shell.png
Uranium cannon shell.png
Explosive uranium cannon shell.png
Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png
Flamethrower ammo.png

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

20000

Prototype type

car

Internal name

tank

Required technologies

Tank (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png

The tank is a heavy armored fighting vehicle. It is a mid-game weapon with three weapons; an integrated submachine gun, a short range flamethrower, and a powerful cannon that uses cannon shells. It, along with the car, are the two non-rail vehicles in Factorio.

Since engine units can only be built in assembling machines, tanks (like cars) cannot be built from by hand from their raw materials.

Achievements

Steamrolled-achievement.png Steamrolled

Destroy 10 spawners by impact.

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Combat

The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Additionally, due to the ability to employ drones from within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against Worms, as their unavoidable projectiles are much less of a problem for an entity with a high health pool.

The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.

It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.

Movement

The tank is very robust, and unlike the car can move through and destroy trees without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against enemies, although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.

The tank is slower than the car and can be rotated in place while standing still, unlike the car.

The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better fuel: The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood (and wood products - see Fuel) and coal both yield the base level of top speed and acceleration.

Capsules and Bots integration

Capsules can be used while inside the tank, including combat robots. Construction robots, including those from a personal roboport within range of the tank, will repair damage if repair packs are available. Also, logistic robots can still refill the player's inventory.

History

  • [[Version history/0.16.0#0.16.0
    • Tanks no longer take miniscule amounts of damage from hitting trees.|0.16.0
    • Tanks no longer take miniscule amounts of damage from hitting trees]]: {{{2}}}
  • 0.15.0:
    • Added tank flamethrower.
    • Buffed tank:
      • Increased health from 1,000 to 2,000.
      • Added a +100% damage bonus and a +5 tiles range increase to the tank machien gun.
  • 0.13.18:
    • Increased tank machine gun range to 20 tiles.
  • 0.12.26:
    • Running biters over in a tank in peaceful mode will now anger them.
  • 0.12.21:
    • When attacking a player in a tank, the tank will be attacked instead of the player directly.
  • 0.12.2:
    • Tanks can now turn in place.
    • Tank inventory can now be filtered.
  • 0.12.0:
    • Updated sounds
    • Added muzzle flash for tanks
    • Tank ammo inventory is refilled from the trunk and player inventory when exhausted.
  • 0.11.6:
    • Added a small scorch mark when heavy weaponry like the tank cannon fires.

Development data

Weekly blogs concerning the Tank:

See also

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