Gun turret: Difference between revisions
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ammunition which can be refilled manually or by [[inserters]]. They do | ammunition which can be refilled manually or by [[inserters]]. They do | ||
not require power and can operate practically anywhere as long as they | not require power and can operate practically anywhere as long as they | ||
have sufficient ammunition. | have sufficient ammunition. The gun turret has a lower fire rate than the man-portable [[submachine gun]], so absent any turret-specific upgrades it does 0.66 times as much damage per second. | ||
turret-specific upgrades it does | |||
== Damage == | == Damage == | ||
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damage as a standard turret, so bullets from a turret do | damage as a standard turret, so bullets from a turret do | ||
2.2×2.2=4.84 times as much damage as without the upgrades, | 2.2×2.2=4.84 times as much damage as without the upgrades, | ||
totaling | totaling 24.2 damage from [[Firearm magazine|regular]] and 38.72 | ||
damage from [[Piercing rounds magazine|piercing]] bullets | damage from [[Piercing rounds magazine|piercing]] bullets. With [[Uranium rounds magazine|uranium]] bullets the damage gets as high as 116.16 per bullet, enough to kill a medium [[Enemies#Biters|Biter]] in one shot. | ||
== History == | == History == |
Revision as of 04:45, 6 October 2017
Gun turret |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Map color |
|
Health |
400 |
Stack size |
50 |
Range |
18 |
Shooting speed |
10/s |
Ammunition |
|
Dimensions |
2×2 |
Mining time |
0.5 |
Prototype type |
|
Internal name |
gun-turret |
Required technologies |
|
Boosting technologies |
|
Produced by |
|
Gun turret damage bonus stacks with ammo bonuses |
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses. They use magazines for ammunition which can be refilled manually or by inserters. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. The gun turret has a lower fire rate than the man-portable submachine gun, so absent any turret-specific upgrades it does 0.66 times as much damage per second.
Damage
The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 24.2 damage from regular and 38.72 damage from piercing bullets. With uranium bullets the damage gets as high as 116.16 per bullet, enough to kill a medium Biter in one shot.
History
- 0.12.0:
- All turrets now have a 2x2 footprint
- New graphics, color is now force-dependent
- Recipe is 2x more expensive.
- 0.8.4:
- Maximum of 10 Firearm magazines can be put into the turret by inserters.
- 0.7.1:
- Gun turret damage upgrades
- Faster movement speed of Gun turret
- Range extended from 15 to 17.
- 0.3.0:
- New graphics
- Bullet particles for turret
- 0.2.7:
- Warning for ammo-less turret is shown.
- Contents of the turret's inventory visible in sidebar
- 0.1.0:
- Introduced