Template:Infobox: Difference between revisions
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| class="infobox-header-text" | <span>{{Translation|{{{name|{{#replace: {{No language suffix/No namespace}} | (research)|}} }}} }}</span> | | class="infobox-header-text" | <span>{{Translation|{{{name|{{#replace: {{No language suffix/No namespace}} | (research)|}} }}} }}</span> | ||
<p>{{#if: {{{category|}}} | {{Translation|{{{category-name|{{{category|}}} }}} }} <!--{{C|{{{category}}}}}-->}}</p> | <p>{{#if: {{{category|}}} | {{Translation|{{{category-name|{{{category|}}} }}} }} <!--{{C|{{{category}}}}}-->}}</p> | ||
|class="plainlinks infobox-edit-link" valign="top" style="display: none;" | [https://wiki.factorio.com/index.php?title={{ns:3002}}:{{#replace:{{No language suffix/No namespace}}| |_}}&action=edit {{ | |class="plainlinks infobox-edit-link" valign="top" style="display: none;" | [https://wiki.factorio.com/index.php?title={{ns:3002}}:{{#replace:{{No language suffix/No namespace}}| |_}}&action=edit {{Translation|Edit}}] | ||
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Revision as of 08:50, 16 September 2017
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DocumentationThis template is designed to be used to describe an item or machine, using a box of info.
Usage
To use, create a page in the infobox namespace by prepending Infobox: to the page you are trying to add an infobox to, so that the new pages is called Infobox:(whatever the page name is). Then, on the page, add the line {{:Infobox:Page_name}}
. This will "copy" the infobox you create on Infobox:... to the page itself. Of course, replace Page_name with the name of the page.
As for the infobox on Infobox:..., start with the line: {{Infobox
. Then, on the next few lines, start with the pipe character, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. "}}", and the line <noinclude>[[Category:Infobox page]]</noinclude>
.
Example working box:
{{Infobox |category = Logistics |health=100 |stack-size=50 |wire-reach=9 |supply-area=7x7 |recipe=Time, 0.5 + Steel plate, 2 + Copper plate, 2 |required-technologies=Electric energy distribution 1 |producers=Manual + Assembling machine }} <noinclude>[[Category:Infobox page]]</noinclude>
Additionally, the infobox will automatically translate. Just "copy" the infobox (the same way, from Infobox:...) to the page, as done for the English page. ({{:Infobox:Page name}}
)
If you need further help, contact a wiki admin or look at existing examples, on actual pages.
Recipe syntax
The "recipe" parameter should be used as follows:
|recipe = wood, 4 = wooden chest, 1
Basically,
item1, quantity = output item, quantity.
Separate multiple items with +.
Parameters
A list of valid parameters is provided below. Since this infobox is general purpose, not all must be used, however some are required. Required parameters are shown in red. Please be as descriptive as possible when making infoboxes.
Tip: This is a large table. After expanding, use CTRL
+ F
in most browsers to search through this table easily.
Available Parameters
Parameter | Value |
---|---|
category | The category the object fits into, same as the inventory tabs. Valid choices are Logistics, Production, Intermediate products, Combat, Technology. |
name | The name of the object, default is the page name. Do not specify name if not necessary, to avoid translation issues. |
icon | Specify the icon of the object, give the name of the file without the extension. This is only necessary if the icon fails to display properly. |
internal-name | The internal name of the entity. Only use plain text here. |
prototype-type | The prototype type of the entity. Only use plain text here. |
image | An in-game image of the entity, without file extension (.png etc) |
extra1 | Add an extra row above all others, for misc purpose. Do not use templates here! |
extra2 | Add an extra row below all others, for misc purpose. Do not use templates here! |
recipe | The recipe of the object in normal mode. See recipe syntax above for more info. |
total-raw | The raw recipe of the object in normal mode. See recipe syntax above. |
expensive-recipe | The recipe of the object in expensive mode. See recipe syntax above for more info. Creates new tab in the infobox when used. |
expensive-total-raw | The raw recipe of the object in expensive. See recipe syntax above. Creates new tab in the infobox if expensive-recipe doesn't exist but expensive-total-raw does. It then shows the normal recipe and the expensive total raw in the expensive tab. |
map-color | The map color of the entity. |
map-icon | The map icon of the entity. |
added-in | The version the object was added into the game. |
walking-speed | The walking speed of the entity. |
storage-size | The storage size of the entity, in spaces. |
fluid-storage-volume | Fluid storage volume of the entity, in units. Also used for entities that do not strictly store fluid, such as pipes. |
lifespan | The lifespan of a deployed capsule in seconds. |
expected-resources | Resources expected to be dropped when this entity (tree/rock) is mined. |
health | The health points of the entity. |
restores | The amount of health the item restores. |
resistance | The elemental/physical resistances of the object. Resistances should be shown as such: point_resistance/10% Fire
|
inventory-size-bonus | The inventory size bonus provided by the item. |
grid-size | The size of the grid for armor modules. |
stack-size | How many of the object fit into a stack. |
range | The range of the weapon, in tiles. |
shooting-speed | The shooting speed of the weapon. |
damage | The damage dealt by the object. |
damage-bonus | The damage bonus provided by the technology or weapon. |
cluster-size | The size of the cluster. |
area-of-affect-size | The size of the area of effect of the object. |
durability | The durability of the object. |
ammunition | What type of ammo the weapon consumes. |
used-as-ammo-by | Which entities use this ammo. |
magazine-size | The number of bullets contained in the magazine. |
efficiency | The efficiency. |
dimensions | The size of the entity, in tiles. |
energy | The energy consumption of the entity. |
drain | The passive electricity drain of the entity. |
robot-recharge-rate | The rate at which the object recharges robots. |
internal-buffer-recharge-rate | The rate at which the object fills it's internal buffer. |
equipped-in | Which objects with equipments grids this item can be placed in. |
robot-limit | Limit of robots that can fit inside the entity. |
repair-speed | The repair speed of the object. |
charging-stations | The number of charging stations on the entity. |
belt-speed | The speed of the belt, should use Items/s as the unit. |
movement-bonus | General movement speed bonus. |
energy-capacity | How much electricity the object can hold. |
power-input | How much electricity the object can intake. |
power-output | Same as above, but for output. |
maximum-temperature | The maximum temperature of the entity. |
fluid-consumption | The fluid consumption of this entity. When possible in x/s. |
shield | The amount of shielding this shielding equipment provides. |
energy-per-hitpoint | How much energy is needed to recharge 1 hitpoint of this shield equipment. |
maximum-recharge-speed | The max recharge speed of this shield equipment. |
crafting-speed | The crafting speed of the entity. |
pumping-speed | The pumping speed of this entity. |
mining-time | The time it takes to mine the object. |
mining-speed | The mining speed of the object. |
mining-area | The mining area of the entity. |
speed | The speed bonus/penalty of this module. |
productivity | The productivity bonus of this module. |
fuel-value | The amount of energy can be obtained by using this as fuel |
vehicle-acceleration | The vehicle acceleration this fuel provides, e.g 180% |
vehicle-top-speed | The vehicle top speed this fuel provides, e.g 115% |
supply-area | The area the entity can supply, in ?x? tiles. Value of 5 would produce 5x5. |
wire-reach | The number of tiles the wires can reach. |
construction-area | The size of the construction area provided by the entity. |
pollution | The pollution generated by the object. |
weight | The weight of this rolling stock or vehicle. |
modules | Number of module slots. |
equipment | Equipment that can be put into this objects equipment grid. |
allows | What other technologies the tech allows. |
effects | Items unlocked by researching this technology. |
required-technologies | Technologies required to access the tech or object. |
boosting-technologies | What technologies boost the object. |
producers | What entities (machines) produce the object. |
consumers | What recipes consume the object. |
valid-fuel | Which items this entity can use as fuel. |
used-as-fuel-by | What entities this item can be used in as fuel. |
cost | The cost to research the technology. |
cost-multiplier | How many times the cost must be paid to research the tech fully. |
expensive-cost-multiplier | How many times the cost must be paid to research the tech fully in expensive mode. Creates a new tab in the infobox when used. |