Types/EnergySource: Difference between revisions
(added description to emissions, remove old properties) |
(added render_no_power_icon and render_no_network_icon) |
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How fast the energy can flow out of the entity. | How fast the energy can flow out of the entity. | ||
=== render_no_power_icon === | |||
Type: [[Types/bool]] | |||
Whether to render the [[File:Electricity-icon-red.png|50px]] icon on the entity. Optional, default is true. | |||
=== render_no_network_icon === | |||
Type: [[Types/bool]] | |||
Whether to render the [[File:Electricity-icon-unplugged.png|50px]] icon on the entity. Optional, default is true. | |||
== Burner == | == Burner == |
Revision as of 12:16, 4 September 2017
Basics
Specifies the way the entity gets its energy.
type
Type: Types/string
Only valid values are "electric" or "burner", it specifies the type of the energy source to be used.
emissions
Type: Types/double
The pollution an entity emits is emissions times the energy consumption in kW. (This gives you the number that is shown in the entiy tooltip.)
resting_consumption_ratio
Type: Types/float
Default: 1/30
Electric energy source
buffer_capacity
Type: Types/EnergyAmount
How much power the entity holds.
usage_priority
Type: Types/EnergyPriority
input_flow_limit
Type: Types/EnergyPower
How fast the energy can flow into the entity.
output_flow_limit
Type: Types/EnergyPower
How fast the energy can flow out of the entity.
render_no_power_icon
Type: Types/bool
Whether to render the icon on the entity. Optional, default is true.
render_no_network_icon
Type: Types/bool
Whether to render the icon on the entity. Optional, default is true.
Burner
effectivity
Type: Types/float
Value specifying the amount of burning value of the item to be transferred into the energy. 1 means 100% effectivity. Can't be 0.
fuel_inventory_size
Type: Types/InventorySize
smoke
Type: Types/SmokeSources