Rail: Difference between revisions
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{{:Infobox:Rail}} | {{:Infobox:Rail}} | ||
A '''Rail''' is used for building a track for [[Diesel_locomotive|trains]] in a [[ | A '''Rail''' is used for building a track for [[Diesel_locomotive|trains]] in a [[]]. Unlike [[Transport belt]]s, rail tracks can be curved and can be placed diagonally as well as horizontally, and vertically. | ||
Optimal production chain: 1 [[Iron stick]] factory → 2 [[Rail]] factories. | Optimal production chain: 1 [[Iron stick]] factory → 2 [[Rail]] factories. | ||
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* [[Diesel locomotive]] | * [[Diesel locomotive]] | ||
* [[Rail planner]] | * [[Rail planner]] | ||
* [[ | * [[]] | ||
{{LogisticsNav}} | {{LogisticsNav}} | ||
{{C|Transport}} | {{C|Transport}} |
Revision as of 16:19, 6 September 2017
Rail |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + |
Health |
100 |
Stack size |
100 |
Prototype type |
|
Internal name |
rail |
Required technologies |
|
Produced by |
|
Consumed by |
|
A Rail is used for building a track for trains in a [[]]. Unlike Transport belts, rail tracks can be curved and can be placed diagonally as well as horizontally, and vertically.
Optimal production chain: 1 Iron stick factory → 2 Rail factories.
As of 0.13, the rail planner can be used to automatically place rails. See the page for more info.
History
- 0.13.0:
- Rail planner tool simplifies rail building.
- Improved the rail selection logic.
- Halved the mining time of rails.
- Removed the curved rail, rail is the only type now.
- 0.12.11:
- Replaced entity type rail with types straight rail and curved rail
- 0.11.17:
- Increased the stack size of Straight Rails to 100 from 50.
- 0.9.0:
- Rails are now crafted in pairs.
- Nicer rail diagonals/turns on minimap.
- 0.7.1:
- Added remnants for destroyed rails.
- 0.5.0:
- Rails are not minable when a train is on them.
- Rails recipe changed, now needs steel and stone
- Rails made more expensive
- 0.2.8:
- Correction of bounding boxes of some built curved rails.
- 0.2.1:
- Rail building and selection boxes
- 0.1.0:
- Introduced