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Rail: Difference between revisions

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{{LogisticsNav}}
{{LogisticsNav}}
 
{{C|Transport}}
[[Category:Railway network]]

Revision as of 08:50, 17 August 2017

Straight rail.png
Rail

Rail entity.png

Recipe

Time.png
0.5
+
Iron stick.png
1
+
Steel plate.png
1
+
Stone.png
1
Straight rail.png
2

Total raw

Time.png
0.75
+
Iron plate.png
0.5
+
Steel plate.png
1
+
Stone.png
1

Health

100

Stack size

100

Prototype type

rail-planner

Internal name

rail

Required technologies

Railway (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Production science pack.png

A Rail is used for building a track for trains in a Railway network. Unlike Transport belts, rail tracks can be curved and can be placed diagonally as well as horizontally, and vertically.

Optimal production chain: 1 Iron stick factory → 2 Rail factories.

As of 0.13, the rail planner can be used to automatically place rails. See the page for more info.

History

  • 0.13.0:
    • Rail planner tool simplifies rail building.
    • Improved the rail selection logic.
    • Halved the mining time of rails.
    • Removed the curved rail, rail is the only type now.
  • 0.12.11:
    • Replaced entity type rail with types straight rail and curved rail
  • 0.11.17:
    • Increased the stack size of Straight Rails to 100 from 50.
  • 0.11.0:
    • Gates built on rails now make them rail gates.
    • Added end of track graphics.
  • 0.9.0:
    • Rails are now crafted in pairs.
    • Nicer rail diagonals/turns on minimap.
  • 0.7.1:
    • Added remnants for destroyed rails.
  • 0.5.0:
    • Rails are not minable when a train is on them.
    • Rails recipe changed, now needs steel and stone
    • Rails made more expensive
  • 0.2.8:
    • Correction of bounding boxes of some built curved rails.
  • 0.2.1:
    • Rail building and selection boxes

See also