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Discharge defense: Difference between revisions

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The [[Discharge defense]] provides an emergency self defense system. It attacks all enemies in a given radius with decent [[Damage]], but needs to be manually triggered by a [[Basic electric discharge defense remote]].
The [[Discharge defense]] provides an emergency self defense system. It attacks all enemies in a given radius with decent [[Damage]], but needs to be manually triggered by a [[Basic electric discharge defense remote]].

Revision as of 15:53, 19 July 2017

Discharge defense.png
Discharge defense

Discharge defense preview.gif

Recipe

Time.png
10
+
Laser turret.png
10
+
Processing unit.png
5
+
Steel plate.png
20
Discharge defense.png
1

Total raw

Time.png
460
+
Battery.png
120
+
Copper plate.png
300
+
Iron plate.png
200
+
Processing unit.png
5
+
Steel plate.png
220

Recipe

Time.png
10
+
Laser turret.png
10
+
Processing unit.png
5
+
Steel plate.png
20
Discharge defense.png
1

Total raw

Time.png
710
+
Battery.png
120
+
Copper plate.png
800
+
Iron plate.png
400
+
Processing unit.png
5
+
Steel plate.png
220

Stack size

20

Range

10

Shooting speed

0.4/s

Damage

100 electric

Area of effect size

8

Dimensions

2×2

Energy consumption

800 kW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png
Spidertron.png

Energy capacity

4040 kJ (electric)

Prototype type

active-defense-equipment

Internal name

discharge-defense-equipment

Required technologies

Discharge defense (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The Discharge defense provides an emergency self defense system. It attacks all enemies in a given radius with decent Damage, but needs to be manually triggered by a Basic electric discharge defense remote.

See Forum article for usage.

History

  • 0.7.3:
    • Now only damages enemies
    • Damage tripled
    • Smaller cooldown
    • Smaller power consumption.

See also