In other languages: Deutsch Русский 中文

Gun turret: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Reverse merge from Turret)
(Added full history.)
Line 2: Line 2:
{{:Gun turret/infobox}}
{{:Gun turret/infobox}}


Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.
Gun turrets are very basic and cheap defensive structures and the simplest
element of automatic defenses.  They use magazines for ammunition which can be
refilled manually or by [[inserters]].  They do not require power and can
operate practically anywhere as long as they have sufficient ammunition.  Gun
turrets deal double damage per shot as compared to the man-portable [[pistol]]
and [[submachine gun]], but have somewhat lower fire rate than the latter, so
absent any turret-specific upgrades it does 1.33 times as much damage per second
as the submachine guns.  The gun turret receives bonuses from technologies that
improve bullets so it keeps pace with the submachine gun as those improve, and
they also receive bonuses from their own damage upgrade.  These two damage
effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much
damage as a standard bullet, and turrets do 2.2 times as much damage as a
standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much
damage as without the upgrades, totaling 19.36 damage from
[[Firearm magazine|regular]] and 48.4 damage from
[[Piercing rounds magazine|piercing]] bullets, more than fully-upgraded laser
turrets can provide, though still not quite enough to kill medium
[[Enemies|Spitters]] in a single shot.
 
== History ==
 
{{history|0.12.0|
*All turrets now have a 2x2 footprint
*New graphics, color is now force-dependent
*Recipe is 2x more expensive.}}
 
{{history|0.8.4|
*Maximum of 10 [[Firearm magazine]]s can be put into the turret by inserters.}}
 
{{history|0.7.1|
*Gun turret damage upgrades
*Faster movement speed of Gun turret
*Range extended from 15 to 17.}}
 
{{history|0.3.0|
*New graphics
*Bullet particles for turret}}
 
{{history|0.2.7|
*Warning for ammoless turret
*Contents of inventory visible in sidebar}}
 
{{history|0.1.0|
*Introduced}}


==See also==
==See also==

Revision as of 00:06, 18 November 2016

Gun turret/infobox

Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses. They use magazines for ammunition which can be refilled manually or by inserters. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Gun turrets deal double damage per shot as compared to the man-portable pistol and submachine gun, but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns. The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from regular and 48.4 damage from piercing bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium Spitters in a single shot.

History

  • 0.12.0:
    • All turrets now have a 2x2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2x more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammoless turret
    • Contents of inventory visible in sidebar

See also