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[[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]]
[[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]]
== Achievements ==
{{Main|Achievements}}
Solar panels are directly connected to the following achievements:
; Solaris
: Produce more than 10 GJ energy per hour without the usage of [[steam engine]].
; Steam all the way
: Win the game without using a solar panel.


== History ==
== History ==
{{history|0.13.2|
{{history|0.13.2|
* Changed tech requirement from Adv. Electronics to Electronics.}}
* Changed tech requirement from Adv. Electronics to Electronics.}}

Revision as of 20:44, 23 October 2016

Solar panel/infobox

Solar panels are an infinite source of free energy while producing no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. When placed, the Solar Panel takes up 9 spaces, in a 3x3 area.

Basic accumulators can be charged up during the day to power the base at night.

File:SolarPanelSetUp.png
An efficient solar panel set up.

Achievements

Main article: Achievements

Solar panels are directly connected to the following achievements:

Solaris
Produce more than 10 GJ energy per hour without the usage of steam engine.
Steam all the way
Win the game without using a solar panel.

History

  • 0.13.2:
    • Changed tech requirement from Adv. Electronics to Electronics.
  • 0.12.11:
    • Energy of the solar panel is now fractioned between all the networks it's connected to.
  • 0.12.0:
    • Massive optimisations to solar panel logic.
  • 0.11.0:
    • Significantly slowed crafting speed to 10 secs from 0.5 sec.
  • 0.7.1:
    • Made solar panels pre-science pack 3.
  • 0.5.0:
    • Unplugged icon shown when not connected to any power transfer device.
  • 0.3.0:
    • New solar panel graphics.
  • 0.2.1:
    • Priority of power consumption changed to consume from solar panel first.

See also



Template:MachineNav