Glossary: Difference between revisions
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(Summarized "belts") |
(Summarized Turret and Belt) |
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: Stores electrical energy. | : Stores electrical energy. | ||
;Belt | ;Belt | ||
: Any of three placeable | : Any of three placeable [[Transport Belts]] used to move raw and processed materials throughout your factory. | ||
;[[Enemies|Biters]] | ;[[Enemies|Biters]] | ||
: - | : - | ||
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: - | : - | ||
;[[Laser turret]] | ;[[Laser turret]] | ||
: | : Advanced defensive structure which uses electricity instead of bullets. | ||
;[[Mining drill]] | ;[[Mining drill]] | ||
: | : Placeable item to automate mining. See also [[Electric Mining Drill]]. | ||
;[[Module]]s | ;[[Module]]s | ||
:- | :- |
Revision as of 00:02, 23 May 2016
This article is a stub, and not comprehensive. |
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Note: some of the pages aren't created yet. Instead the information is gathered together here, and when the page is created it should be moved to that page. Note2: try to keep links/pages in singular! Not Belts but Belt!
- Assembling machine
- Crafts a new item from intermediate products. Currently up to 4 types of inserted items can result into one output item. A recipe tells the assembly which items are used, how long it takes, how much energy is used and what comes out. See Crafting network
- Assembly
- See Assembling machine and Crafting network
- Basic accumulator
- Stores electrical energy.
- Belt
- Any of three placeable Transport Belts used to move raw and processed materials throughout your factory.
- Biters
- -
- Chest
- Entity
- Nearly everything in factorio is an entity. Tiles, Items, any device, trees... Even the player is just an entity
- Inserter
- An automatic robot arm, which transports Items from a source to a destination.
- Intermediate products
- Items which can not be placed on planet or be used by player, their only purpose is as raw material for other recipes.
- Item
- Is a moveable entity. Everything on the belts, in chests, in your inventory, transported by Logistic bots/Locomotive, inside turrets, assemblies, furnaces is an item. A stack can contain only one sort of item. Items can also lay on the ground, you can grab them up normally with key F and drop them down with key Z. Every item has a physical dimension (see bounding boxes), which limits the density the can have on the map. Items are subcategorized into resources, intermediate products, equipment and placeable items.
- Lab
- -
- Laser turret
- Advanced defensive structure which uses electricity instead of bullets.
- Mining drill
- Placeable item to automate mining. See also Electric Mining Drill.
- Modules
- -
- Pax
- Player access station; in addition to the scheduled trains in a train network, one may want to add extra stations and trains for maintenance.
- Pollution
- -
- Resource
- Items which come directly out of mines. Iron-ore, copper-ore, coal, stone.
- Tick
- The smallest measurable amount of time in Factorio. There are 60 ticks per second.
- Time
- Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down. Alternatively, a mod can provide ways to let the game run faster.
- Tile
- A piece of map. It is not really known how big it is, but for simplifying things we can assume, that a tile is a quadrate with side of 1 meter (like Minecraft). Please consider that the entities do not have sizes which can be compared to real life; gameplay goes here over reality.
- Transport belt
- A belt is used to transport items to any point of the map to satisfy logistic needs. A belt is a little bit wider than two items, so you can transport items in two rows of the belt. The players task is to handle this two sides with the limited elements he has. This is one of the core game elements of factorio.
- Trees
- -
- Turret
- Stationary defense weapons. There are gun-, laser- and missile-turrets. With some upgrades turrets get really powerful.