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[entity-name]
{{Languages}}
replicator-1 = Electric Replicator
[[File:Mpstark-WSgK35P.gif|right]] [[File:Mpstark-5ceWt8I.gif|right]] [[File:Mpstark-KVmf6LZ.gif|right]]
replicator-2 = Photonic Replicator
replicator-3 = Quantum Replicator
ion-grenade = Ion Grenade
small-electric-furnace = Small Electric Furnace
replicator-4 = Quantum Replicator MK2
replicator-5 = Tachyon Replicator
rare-earth = Rare Earth Deposit
creatine = Creatine
solar-panel-MK1 = Solar Panel I
solar-panel-MK2 = Solar Panel II
solar-panel-MK3 = Solar Panel III
solar-panel-MK4 = Solar Panel IV
solar-panel-MK5 = Solar Panel V
accumulator-MK1 = Capacitor I
accumulator-MK2 = Capacitor II
accumulator-MK3 = Capacitor III
accumulator-MK4 = Capacitor IV
accumulator-MK5 = Capacitor V
green-beacon = Green Beacon
expansion-bay = Expansion Bay
creatine-pump =  Creatine pump
replication-lab = Replication Lab


Mass-E-Furnace = Massive electric furnace
'''Transport belts''' are items which are used to transport items from one place to another. There are three types of transport belts, each with their own properties.
AUX-field = AUX-Field power station


==Types==
{| class="wikitable"
|-
! scope="col" | Type
! scope="col" | Speed ([[Tile|tiles]] per [[Game-second]])
! scope="col" | Required [[Research|technologies]]
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 1.875 || none
|-
| {{imagelink|fast-transport-belt|Fast transport belt}}  || 3.75 || [[Logistics 2]]
|-
| {{imagelink|express-transport-belt|Express transport belt}} || 5.625 || [[Logistics 3]]
|}


[item-name]
==Basic==
replicator-1 = Electric Replicator
'''Task''': make a steady flow of items from your [[Mining drill]]s to the [[Furnace]]s.
replicator-2 = Photonic Replicator
replicator-3 = Quantum Replicator
replicator-4 = Quantum Replicator MK2
replicator-5 = Tachyon Replicator
ion-grenade = Ion Grenade
ion-turret = Ion Turret
small-electric-furnace = Small Electric Furnace
rare-earth = Rare Earth
rare-earth-magnet = Rare Earth Magnet
superconductor = Superconductor
ion-conduit = Ion Conduit
carbon-entangler = Carbon Entangler
green-beacon = Green Beacon
expansion-bay = Expansion Bay
solar-panel-MK1 = Solar Panel I
solar-panel-MK2 = Solar Panel II
solar-panel-MK3 = Solar Panel III
solar-panel-MK4 = Solar Panel IV
solar-panel-MK5 = Solar Panel V
accumulator-MK1 = Capacitor I
accumulator-MK2 = Capacitor II
accumulator-MK3 = Capacitor III
accumulator-MK4 = Capacitor IV
accumulator-MK5 = Capacitor V
creatine-pump =  Creatine pump
replication-lab = Replication Lab


neodymium-plate = Neodymium Plate
* Select a belt by taking a [[Storages/Stack]] from your [[Inventory]]
Mass-E-Furnace = Massive electric furnace
* Rotate the belt by pressing "R" until it faces the right direction.
AUX-field = AUX-Field power station
* Place the belt (by default left mouse)
* Move in the direction you want the belt to go, and hold down the left mouse button: the belt continues to be placed.


[fluid-name]
===In-place-replacement===
creatine =  Creatine
If you have placed a belt in the wrong direction you don't need to dismantle it.
* Make sure your game-hand is empty and then simply press 'R' over the piece and it will change on the spot.
* This in-place-replacement is also possible with other belt-types. Pick up a faster belt type and place it over the current: The belt is picked up and replaced with that in your hand.
* Many more things can be in-place-replaced: Poles, Chests, Inserters, Assemblies, Furnaces...


[recipe-name]
==Advanced==
repl-gems = Replication: Dytech gems
* For a more advanced introduction into the belt mechanics see the [[Belt transport system]] page.
repl-iron-ore = Replication: Iron ore
* For information about the finer aspects of handling belts try the page on [[Transport belts/Physics|Transport Belt physics]].
repl-copper-ore = Replication: Copper ore
repl-iron-plate = Replication: Iron plates
repl-copper-plate = Replication: Copper plates
repl-steel-plate = Replication: Steel plates
repl-stone-brick = Replication: Stone bricks
repl-plastic-bar = Replication: Plastic
repl-iron-gear-wheel = Replication: Gears
repl-basic-transport-belt = Replication: Conveyor belts
repl-electronic-circuit = Replication: Electronic circuits
repl-basic-inserter = Replication: Basic inserters
repl-sulfur = Replication: Sulfur
repl-advanced-circuit = Replication: Advanced circuits
repl-solar-panel-MK1 = Replication: Solar Panel I
repl-accumulator-MK1 = Replication: Capacitor I
repl-battery = Replication: Batteries
repl-processing-unit = Replication: Processing units
repl-pipe = Replication: Pipes
repl-stone-wall = Replication: Stone walls
repl-copper-wire = Replication: Copper wires
repl-stone = Replication: Stone
repl-wood = Replication: Wood
repl-lubricant = Replication: Lubricant
repl-alien-artifact = Replication: Alien artifact
repl-coal = Replication: Coal
repl-copper-cable = Replication: Copper wires
repl-crude-oil = Replication: Crude oil
repl-solar-panel = Replication: Solar Panel
repl-basic-accumulator = Replication: Accumulator
repl-water = Replication: Water
repl-creatine  =  Replication: Creatine
creatine-pump =  Creatine pump


repl-basic-bullet-magazine = Replication: Regular Magazine
[[File:transport-belt-two-lines-2.jpg|thumb|256px]]
repl-piercing-bullet-magazine = Replication: Piercing Rounds Magazine
repl-engine-unit = Replication: Engine Unit
repl-electric-engine-unit = Replication: Electric Engine Unit
repl-flying-robot-frame = Replication: Flying robot frame
Mass-E-Furnace = Massive electric furnace
AUX-field = AUX-Field power station


===Turns and bends ===
[[Transport belts/Turns|Turns]] will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.


[item-description]
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
ion-conduit = A hypermagnetic solid-state electron cluster.  Used for high-energy electronics.
solar-panel-MK2 = Generates more electricity than a standard solar panel.
solar-panel-MK3 = Generates more electricity than a mark 2 solar panel.
solar-panel-MK4 = Generates more electricity than a mark 3 solar panel.
solar-panel-MK5 = Generates the most electricity for a solar panel.
accumulator-MK2 = Stores more electricity than a standard accumulator.
accumulator-MK3 = Stores more electricity than a mark 2 accumulator.
accumulator-MK4 = Stores more electricity than a mark 3 accumulator.
accumulator-MK5 = Stores the most electriticy among accumulators.
replicator-1 = Converts raw electricity to matter. Simple materials only.
replicator-2 = Converts raw electricity to matter, twice as fast, but much less efficient.  Can replicate secondary materials.
replicator-3 = Converts raw electricity to matter, twice again as fast, even less efficient.  Can replicated advanced materials.
replicator-4 = Converts raw electricity to matter, twice again as fast, very inefficient.  Can replicate simple components.
replicator-5 = Converts raw electricity to matter, twice again as fast, extremely inefficient.  Can replicate advanced components.
expansion-bay = A tiny module beacon with very small range but very high effectiveness.
green-beacon = A very long range beacon that can only reduce pollution using Ion Conduits.
Mass-E-Furnace =  Smelts 3 items at once
AUX-field = Powers a huge area and consumes electricity in exchange


[technology-name]
===Belt Lanes: using two sides===
clean-power-MK1 = Clean Power Infrastructure
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.
clean-power-MK2 = Clean Power Infrastructure 2
clean-power-MK3 = Clean Power Infrastructure 3
clean-power-MK4 = Clean Power Infrastructure 4
clean-power-MK5 = Clean Power Infrastructure 5
repltech-replication-1 = Replication 1
repltech-replication-2 = Replication 2
repltech-replication-3 = Replication 3
repltech-replication-4 = Replication 4
repltech-replication-5 = Replication 5
ion-armaments = Ion Armaments
ion-conduit = Ion Conduit
expansion-bay = Expansion Bay
green-beacon = Green Beacon
repltech-gems = Replication: Dytech gems
repltech-gold-ore = Replication: Gold ore
repltech-cobalt-ore = Replication: Cobalt ore
repltech-ardite-ore = Replication: Ardite ore
repltech-lead-ore = Replication: Lead ore
repltech-silver-ore = Replication: Silver ore
repltech-tin-ore = Replication: Tin ore
repltech-tungsten-ore = Replication: Tungsten ore
repltech-zinc-ore = Replication: Zinc ore
repltech-iron-ore = Replication: Iron ore
repltech-copper-ore = Replication: Copper ore
repltech-iron-plate = Replication: Iron plates
repltech-copper-plate = Replication: Copper plates
repltech-steel-plate = Replication: Steel plates
repltech-stone-brick = Replication: Stone bricks
repltech-plastic-bar = Replication: Plastic
repltech-iron-gear-wheel = Replication: Gears
repltech-basic-transport-belt = Replication: Conveyor belts
repltech-electronic-circuit = Replication: Electronic circuits
repltech-basic-inserter = Replication: Basic inserters
repltech-sulfur = Replication: Sulfur
repltech-advanced-circuit = Replication: Advanced circuits
repltech-solar-panel-MK1 = Replication: Solar panels
repltech-accumulator-MK1 = Replication: Accumulator
repltech-battery = Replication: Batteries
repltech-processing-unit = Replication: Processing units
repltech-pipe = Replication: Pipes
repltech-stone-wall = Replication: Stone walls
repltech-copper-cable = Replication: Copper wires
superconductor = Superconductors
rare-earth-magnet = Rare Earth Magnets
repltech-stone = Replication: Stone
repltech-wood = Replication: Wood
repltech-lubricant = Replication: Lubricant
repltech-alien-artifact = Replication: Alien artifact
repltech-coal = Replication: Coal
electric-smelting = Electric smelting
repltech-crude-oil = Replication: Crude oil
repltech-solar-panel = Replication: Solar Panel
repltech-basic-accumulator = Replication: Accumulator
repltech-water = Replication: Water
repltech-creatine  =  Replication: Creatine


repltech-basic-bullet-magazine = Replication: Regular Magazine
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
repltech-piercing-bullet-magazine = Replication: Piercing Rounds Magazine
repltech-engine-unit = Replication: Engine Unit
repltech-electric-engine-unit = Replication: Electric Engine Unit
repltech-flying-robot-frame = Replication: Flying robot frame
Mass-E-Furnace = Massive electric furnace
AUX-Power-Station = AUX-Field power station


[technology-description]
===Speed, Density and Throughput: About finding the bottlenecks===
clean-power-MK2 = Allows you to build more advanced solar panels and accumulators for zero-pollution, space-efficient energy.
This is a mistake often made - even by advanced players. But first we need to introduce some definitions:
clean-power-MK3 = Allows you to build even more advanced solar panels and accumulators.
clean-power-MK4 = Allows you to build even more advanced solar panels and accumulators.
clean-power-MK5 = Allows you to build the best solar panels and accumulators.
repltech-replication-1 = Allows you to replicate raw materials.
repltech-replication-2 = Allows you to replicate better materials, faster.
repltech-replication-3 = Allows you to replicate better materials, faster.
repltech-replication-4 = Allows you to replicate better materials, faster.
repltech-replication-5 = Allows you to replicate better materials, faster.
ion-armaments = Allows you to construct Ion Conduit-based weapons.


* '''Speed
: How fast does a belt move. This influences of course the throughput. The speed is easy to calculate: [[Basic transport belt]] is the slowest, the [[Fast transport belt]] is twice as fast as the basic and the [[Express transport belt ]] is 3x the speed of basic.
* '''Density
: How tight are the items put on the belts. See [[Transport belts/Optimizing]] for tips, how to keep the density as tight as possible. See [[Transport belts/Physics]] about how dense you can put the items on the belts.
* '''Throughput
: This is speed * density. The maximum density on all belts are nearly equal (indeed the density on faster belts is lower, see [[Transport belts/Physics|Transport Belt physics]]).


[autoplace-control-names]
This formula
rare-earth = Rare Earth
  Throughput = Speed * density
creatine  =  Creatine
gives you two opportunities to enhance the throughput:


[item-group-name]
* More speed
replication = Replication
* more density.
 
More speed is expensive (see [[Transport_belts/Optimizing#Parallel Belts|optimizing with parallel belts]]), so more density is in many cases much easier to obtain. The way is in most cases, to find the bottleneck.
 
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.
 
===Side inserts (Crossings)===
When belts join together at a t-junction, items are [[Transport belts/Side insert|inserted from the side]] and they stay on the side of the belt they came from.
 
=== Lane Mixer (Mixing both sides of a belt into one) ===
 
Mixing of two lanes into one is depended on the fact, that you cannot really controll, how the mixing with the splitter works:
 
Without usage of underground belts:
:[[File:XYorwSk.png|300px]]
 
With usage of underground belts:
:[[File:Ss+(2015-06-14+at+10.54.34).jpg|300px]]
:[[File:LaneMixer.png|300px]]
 
A third type of mixing is by using the different speeds of the belts. A basic belt as input and put this into an express belt.
 
    vv
    vv
    vv <-- this belt needs to be basic belt!
  >>>>>>>>>>>>
    ^
    | This belt needs to be express belt!
 
  All other belts needs to be fast belts!
 
The result is, that if the output belt is not jammed, then the both input lanes are guaranteed to be mixed 1:1.
 
==See also==
* [[Transport network]]
** [[Splitters]]
** [[Underground belts]]
* [[Transport]]
* [[Crafting network]]
* [[Logistic network]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side]
* [[Transport belts/Transport other entities]]: even the car can be transported with belts.
* [[Transport belts/Why do belts use no energy?|Why do belts not require power?]]: Some reasons...
* [[Transport belts/Speedup Walking]]: Walk/run in belt direction add the speed of the belt to your own.
* [[Transport belts/Defense]]: Use the Express belt to slow down the enemies
* [[Transport belts/Physics]]
* [[Transport belts/Turns]]
* [[Transport belts/Blocking items]]
* [[Transport belts/Side insert]]
* [[Transport belts/Optimizing|Transport belt Optimising]]
* [[Transport belts/Side insert]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6914&p=56388#p56388 Throughput and bottlenecks].
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316&start=20#p54495 Speed, Distance, Throughput, Compression]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7221 Tutorial for Belt Speed, Density and Throughput]
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.
* [[Transport belts/Optimizing|Transport belt Optimising]]
* [[Transport belts/Turns]] for details about turns.
* [[Transport belts/Optimizing| Transport belt Optimising]] about other ways to speed up this bottleneck.
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6801&p=54025#p54003 Testing fast belt corners] (interesting video)
 
{{MachineNav}}
 
[[Category:Transport network]]
[[Category:Belt transport system]]

Revision as of 20:43, 20 July 2015

Transport belts are items which are used to transport items from one place to another. There are three types of transport belts, each with their own properties.

Types

Type Speed (tiles per Game-second) Required technologies
Basic transport belt 1.875 none
Fast transport belt 3.75 Logistics 2
Express transport belt 5.625 Logistics 3

Basic

Task: make a steady flow of items from your Mining drills to the Furnaces.

  • Select a belt by taking a Storages/Stack from your Inventory
  • Rotate the belt by pressing "R" until it faces the right direction.
  • Place the belt (by default left mouse)
  • Move in the direction you want the belt to go, and hold down the left mouse button: the belt continues to be placed.

In-place-replacement

If you have placed a belt in the wrong direction you don't need to dismantle it.

  • Make sure your game-hand is empty and then simply press 'R' over the piece and it will change on the spot.
  • This in-place-replacement is also possible with other belt-types. Pick up a faster belt type and place it over the current: The belt is picked up and replaced with that in your hand.
  • Many more things can be in-place-replaced: Poles, Chests, Inserters, Assemblies, Furnaces...

Advanced

Turns and bends

Turns will always keep the alignment of items. Be aware; the inner side of the turn moves items at half the speed, meaning turns are likely to be bottlenecks. Using faster belts at the bend is recommended to maintain capacity of your network.

Belt Lanes: using two sides

Belts have two lanes that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.

Speed, Density and Throughput: About finding the bottlenecks

This is a mistake often made - even by advanced players. But first we need to introduce some definitions:

  • Speed
How fast does a belt move. This influences of course the throughput. The speed is easy to calculate: Basic transport belt is the slowest, the Fast transport belt is twice as fast as the basic and the Express transport belt is 3x the speed of basic.
  • Density
How tight are the items put on the belts. See Transport belts/Optimizing for tips, how to keep the density as tight as possible. See Transport belts/Physics about how dense you can put the items on the belts.
  • Throughput
This is speed * density. The maximum density on all belts are nearly equal (indeed the density on faster belts is lower, see Transport Belt physics).

This formula

 Throughput = Speed * density

gives you two opportunities to enhance the throughput:

  • More speed
  • more density.

More speed is expensive (see optimizing with parallel belts), so more density is in many cases much easier to obtain. The way is in most cases, to find the bottleneck.

The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.

Side inserts (Crossings)

When belts join together at a t-junction, items are inserted from the side and they stay on the side of the belt they came from.

Lane Mixer (Mixing both sides of a belt into one)

Mixing of two lanes into one is depended on the fact, that you cannot really controll, how the mixing with the splitter works:

Without usage of underground belts:

File:XYorwSk.png

With usage of underground belts:

File:Ss+(2015-06-14+at+10.54.34).jpg
File:LaneMixer.png

A third type of mixing is by using the different speeds of the belts. A basic belt as input and put this into an express belt.

   vv
   vv
   vv <-- this belt needs to be basic belt!
 >>>>>>>>>>>> 
    ^
    | This belt needs to be express belt!
 
 All other belts needs to be fast belts!

The result is, that if the output belt is not jammed, then the both input lanes are guaranteed to be mixed 1:1.

See also

Template:MachineNav