Transport belts/zh: Difference between revisions
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* 提高密度 | * 提高密度 | ||
更高速是很昂贵的(参见[[Transport_belts/Optimizing/zh#Parallel Belts| | 更高速是很昂贵的(参见[[Transport_belts/Optimizing/zh#Parallel Belts|传送带优化方案之并联传送带]]),所以提高密度在许多情况下是更容易实现的。这个方法在多数情况下是寻找瓶颈处。 | ||
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else. | The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else. | ||
==== | ==== 侧面插入(交叉点) ==== | ||
当传送带在一个丁字路口汇合,物品会[[Transport belts/Side insert/zh|从侧面插入]]并且他们将待在传送带他们插入的一侧。 | |||
参见 | |||
* [[Transport belts/Side insert]] | * 更有效的利用这一特性可参考[[Transport belts/Side insert/zh|传送带侧面插入]]。 | ||
== | == 专家 == | ||
完全优化传送带提升工厂的复杂度和材料需求将是一件复杂的但是具有成就感的任务。以下页面会提供一些帮助。 | |||
=== | === 特性 === | ||
* [[Transport belts/Physics]] | * [[Transport belts/Physics/zh]] | ||
* [[Transport belts/Turns]] | * [[Transport belts/Turns/zh]] | ||
* [[Transport belts/Blocking items]] | * [[Transport belts/Blocking items/zh]] | ||
* [[Transport belts/Side insert]] | * [[Transport belts/Side insert/zh]] | ||
* [[Transport belts/Optimizing| | * [[Transport belts/Optimizing/zh|传送带优化方案]] | ||
=== | === 其他 === | ||
* [[Transport belts/Speedup Walking]]: | * [[Transport belts/Speedup Walking/zh]]: 传送带对走/跑速度的加成效应。 | ||
* [[Transport belts/Defense]]: | * [[Transport belts/Defense/zh]]: 使用高速传送带以减慢敌人速度。 | ||
=== | === 冷知识 === | ||
* [[Transport belts/Transport other entities]]: | * [[Transport belts/Transport other entities/zh]]: 车辆也能被传送带输送。 | ||
* [[Transport belts/Why do belts use no energy?| | * [[Transport belts/Why do belts use no energy?/zh|为什么传送带不需要能量]]: 一些原因…… | ||
=== | === 特殊用法 === | ||
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side] | * [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3370 Intersection with 4 belts from every side] | ||
== | == 参见 == | ||
* [[Transport network]] | * [[Transport network/zh|常规物流系统]] | ||
** [[Splitters]] | ** [[Splitters/zh|分离器]] | ||
** [[Underground belts]] | ** [[Underground belts/zh|地下传送带]] | ||
* [[Transport]] | * [[Transport/zh|物流]] | ||
* [[Crafting network]] | * [[Crafting network/zh|建造网络]] | ||
* [[Logistic network]] | * [[Logistic network/zh|物流网络]] | ||
Revision as of 11:54, 26 October 2014
< Belt transport system | zh
File:Mpstark-WSgK35P.gif File:Mpstark-5ceWt8I.gif File:Mpstark-KVmf6LZ.gif
物品
传送带种类 | 速度系数 | 速度(格/游戏秒) | 科技需求 research/zh |
---|---|---|---|
基础传动带 | 1 | 1.875 | 无 |
快速传动带 | 2 | 3.75 | 物流学2 |
高速传动带 | 3 | 5.625 | 物流学3 |
相关: 分离器, 地下传送带 相近: 机械臂, 物流箱, 传送带/运动机理
基础
就地置换
如果你放置了一个错误方向的传送带,你不需要拆除它
- 确定你主角手中是空的,然后放在传送带上,按"R"键,它将立即转动。
- 这种就地置换同样也适用于其他类型的传送带。选择一个高速传动带然后放置在当前传动带上:传动带被拿起然后替换为你手上的这个。
- 许多物品都可以就地置换:电线杆,箱子,机械臂,组装机,冶炼炉……
进阶
转弯/弯道
弯道会一直保持物品是对齐的。弯道内侧的物品以一般的速度移动,这意味着弯道是一个瓶颈部分。推荐在弯道使用更高速的传动带用于保持传送带系统的高负荷运转。
参见
传动带分道:使用两边
传动带拥有两条通道可以同于运输物品。这允许同一种材料使用两侧物流,或者通过小心的计划,在同一条传动带上运输两种不同的材料。
参见
速度、密度和吞吐量:有关查找瓶颈处
这是一个高级玩家都有可能经常犯的错误。但是我们要先介绍一些定义:
- 速度
- D密度
- 吞吐量
- 吞吐量=速度*密度。所有传动带上的最大的密度几乎是一样的(实际上更快速的传动带的密度会更低一些,参见传动带运动机理)
这个公式
吞吐量 = 速度 * 密度
给出了两种途径用于增加吞吐量:
- 提高速度
- 提高密度
更高速是很昂贵的(参见传送带优化方案之并联传送带),所以提高密度在许多情况下是更容易实现的。这个方法在多数情况下是寻找瓶颈处。
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.
侧面插入(交叉点)
当传送带在一个丁字路口汇合,物品会从侧面插入并且他们将待在传送带他们插入的一侧。
参见
- 更有效的利用这一特性可参考传送带侧面插入。
专家
完全优化传送带提升工厂的复杂度和材料需求将是一件复杂的但是具有成就感的任务。以下页面会提供一些帮助。
特性
- Transport belts/Physics/zh
- Transport belts/Turns/zh
- Transport belts/Blocking items/zh
- Transport belts/Side insert/zh
- 传送带优化方案
其他
- Transport belts/Speedup Walking/zh: 传送带对走/跑速度的加成效应。
- Transport belts/Defense/zh: 使用高速传送带以减慢敌人速度。
冷知识
- Transport belts/Transport other entities/zh: 车辆也能被传送带输送。
- 为什么传送带不需要能量: 一些原因……