Inserters: Difference between revisions

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=== Inserters and transport belts ===
=== Inserters and transport belts ===


* Inserters will '''always''' place the item on the further lane.
* Inserters will '''always''' place the item on the furthest lane.
: [[File:Mpstark-5RdLql0.gif]]
: [[File:Mpstark-5RdLql0.gif]]
* Inserters '''prefer''' taking items on the near lane.
* Inserters '''prefer''' taking items from the nearest lane.
: [[File:Mpstark-8pfqtMV.gif]]
: [[File:Mpstark-8pfqtMV.gif]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3920 For orthogonal belts, inserter place items in the '''direction of their rotation''']. This is by default up for horizontal or left for vertical placed inserters.
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the '''direction of their rotation''']. By default, this is the top for horizontal belts, or the left for vertical belts. When '''taking''' from a belt, this direction might change.
: '''When taking from a belt''', they might change this initial direction!
: [[File:Mpstark-0XL7KBq.gif]]
: [[File:Mpstark-0XL7KBq.gif]]
* The end of the belt places the items in it onto the next [[Tile]], so that the inserter can grep it. The last input should be one off. This can prevent the two items from simply sitting there at the end of the belt.  
* The end of the belt places the items onto the next [[Tile]]. Therefore, an inserter placed just past the end of the belt will be able to pick up items coming off of the belt. The end of the belt should be placed just before the inserter, to prevent two items from getting left at the end of the belt.
: [[File:Mpstark-5ceWt8I.gif]]
: [[File:Mpstark-5ceWt8I.gif]]
* Inserters can place items on
* Inserters can place items on
** All types of conveyor belts
** All types of conveyor belts
** Underground-belt (entry and exit) [[File:Mpstark-UayT5wJ.gif|right|top]]
** Underground belt entrances and exits
** Curves, but their behavior is then very "special" and the items have a big chance to [[Transport belts/Blocking items|block]].
: [[File:Mpstark-UayT5wJ.gif]]
** They cannot place on splitter
** Curves, however there is a high chance that the items will [[Transport belts/Blocking items|block]]
* Inserters can pick up from
* Inserters '''cannot''' place items on splitters
* Inserters can pick up items from
** Splitters
** Splitters
** First half of the conveyor belt
** The first half of the conveyor belt
* Inserters have problems to pick up
* Inserters have problems picking up items
** from fast belts, cause the items are moving too fast for them.
** From fast belts, because the items are moving too quickly.
** picking up from curves
** From curves
** from the entry/exit of an underground belt
** From the entry or exit of an underground belt


==== Inserters and Transport Belts ====
==== Inserters and Transport Belts ====

Revision as of 14:08, 19 August 2014

< Transport network

Inserters are the fundamental components used to move items from one part of the factory to another. They are a vital component in almost all contraptions. They look and operate like a robot arm: they take items from behind and place them in front. For example, inserters can move items between machines, into or out of storage (such as chests) or onto transport belts.

Inserter Mechanics

Inserters will:

Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items.

Insertion Limits

Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.

Entity Item type Inserter limit Comment
Boilers, Burner inserters, Furnaces Fuel 5 Modders should avoid recipes for furnaces with fuel.
Gun turrets Magazines 10 Since v0.8.4
Assembling machines Items needed for the recipe Double the number of items needed in the recipe
Furnaces Items needed for the recipe Double the number of items needed in the recipe
Labs Science packs Double the number of items needed for one research point

An inserter that takes items from an object containing stacks of items (such as a chest) can overfill the target building due to the Inserter item stack size. Overfilling can also happen if you use multiple inserters to insert items into the building.

Inserters and transport belts

  • Inserters will always place the item on the furthest lane.
File:Mpstark-5RdLql0.gif
  • Inserters prefer taking items from the nearest lane.
File:Mpstark-8pfqtMV.gif
File:Mpstark-0XL7KBq.gif
  • The end of the belt places the items onto the next Tile. Therefore, an inserter placed just past the end of the belt will be able to pick up items coming off of the belt. The end of the belt should be placed just before the inserter, to prevent two items from getting left at the end of the belt.
File:Mpstark-5ceWt8I.gif
  • Inserters can place items on
    • All types of conveyor belts
    • Underground belt entrances and exits
File:Mpstark-UayT5wJ.gif
    • Curves, however there is a high chance that the items will block
  • Inserters cannot place items on splitters
  • Inserters can pick up items from
    • Splitters
    • The first half of the conveyor belt
  • Inserters have problems picking up items
    • From fast belts, because the items are moving too quickly.
    • From curves
    • From the entry or exit of an underground belt

Inserters and Transport Belts

Transport belts have two lanes on which items can travel. When Inserters place an item on the belt, they place it on the lane furthest from them (see above).

If you want to rearrange the items on the belts see : Transport_belts/Belt_lane#Changing_side_of_lane

Power usage

Types

Item Total raw Max power Speed (Rot/sec) Range (tiles) Special
Burner inserter 180 W (burner) 0.6
(1x)
1 Only inserter using Fuel. Since v0.10.0 it will insert items with fuel value into itself when it has an empty inventory.
Inserter.png
Inserter
12.6 W (electric) 0.8
(1.4x)
1 Standard inserter.
Long handed inserter 18 W (electric) 1.1
(2x)
2 Only inserter with higher range.
Fast inserter 31.5 W (electric) 2
(3.5x)
1 Basic faster inserter.
Smart-inserter.png
Smart inserter
44.1 W (electric) 2
(3.5x)
1 Only inserter connectable to Circuit networks and with configurable working condition, such as filtering in only a specific set of items
File:Mpstark-UlSB2pr.gif

Special behavior

See also