Talk:Transport belts/Physics: Difference between revisions
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: Quite interesting. :) Can we discuss that in the forum? cause I think it is a bit useless to have that discussion here. After Sunday I can also show you, how I measured and what I did. [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 19:45, 15 August 2014 (CEST) | : Quite interesting. :) Can we discuss that in the forum? cause I think it is a bit useless to have that discussion here. After Sunday I can also show you, how I measured and what I did. [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 19:45, 15 August 2014 (CEST) | ||
:: I'll find ya on the forums, I'd be interested in your data! --[[User:Glyph|Glyph]] ([[User talk:Glyph|talk]]) 10:43, 16 August 2014 (CEST) | :: I'll find ya on the forums, I'd be interested in your data! --[[User:Glyph|Glyph]] ([[User talk:Glyph|talk]]) 10:43, 16 August 2014 (CEST) |
Latest revision as of 08:43, 16 August 2014
Throughput numbers
The calculations on this page were based on math only and not experimentation. The highest throughputs I can possibly get for yellow and red conveyor belts is lower than that stated in this page. Here is an image of my experiment setup: http://i.imgur.com/Un39bfP.png. With multiple full blue conveyor inputs to yellow conveyor out, this belt compresses iron as far as it can go. It is compressed so much that the iron positions change and decompress up to a few tiles away. As you can see, the yellow belt is a straight line. I am getting 11.99 items/second for yellow belts, and 19.98 items/second for red belts. Given how close my numbers are to even digits and the fact that the game may have been slowed below 60 fps a tiny amount or that my timer was slightly off, I am willing to say that the developers designed the belts to be 12 and 20 units a second, respectively, and will update the article accordingly. Here is the data I have: http://i.imgur.com/XTFX7Jh.png --Glyph (talk) 05:35, 14 August 2014 (CEST)