Types/RenderLayer: Difference between revisions
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(Created page with "The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable. The order of acceptable val...") |
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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable. | The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable. | ||
The | The value is specified as [[Types/string]] | ||
The order of acceptable values from lowest to highest: | |||
* tile | * tile | ||
* tile-transition | * tile-transition |
Revision as of 11:41, 15 March 2014
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The value is specified as Types/string
The order of acceptable values from lowest to highest:
- tile
- tile-transition
- resource
- decorative
- remnants
- floor
- transport-belt-endings
- corpse
- floor-mechanics
- item
- lower-object
- object
- higher-object-above
- higher-object-under
- wires
- lower-radius-visualization
- radius-visualization
- entity-info-icon
- explosion
- projectile
- smoke
- air-object
- air-entity-info-con
- light-effect
- selection-box
- arrow
- cursor