Modding: Difference between revisions
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{{sublinks|Main Page}} | {{sublinks|Main Page}} | ||
[[File:Fff-18-entity-graph.jpg|400px|thumb|'Diagram of entities' (objects on the map) class inheritance structure generated by doxygen. Taken From Friday Facts #18 http://www.factorio.com/blog/post/fff-18]] | [[File:Fff-18-entity-graph.jpg|400px|thumb|'Diagram of entities' (objects on the map) class inheritance structure generated by doxygen. Taken From Friday Facts #18 http://www.factorio.com/blog/post/fff-18]] | ||
Modding is one of Factorios greatest features. | |||
A good overview is the [[Mods| list of mods]] or the [http://www.factorioforums.com/forum/index.php Factorio forum]. | |||
A good starting point is also the [http://www.factorioforums.com/forum/viewforum.php?f=25 modding-Help-Board]. The community is always answering to concrete questions. Sometimes within minutes. | |||
Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: | |||
* [[Modding overview]] | * [[Modding overview]] |
Revision as of 22:53, 28 January 2014
< Main Page
Modding is one of Factorios greatest features. A good overview is the list of mods or the Factorio forum.
A good starting point is also the modding-Help-Board. The community is always answering to concrete questions. Sometimes within minutes.
Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: